Created
June 14, 2019 20:52
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#ifdef GL_ES | |
precision mediump float; | |
#endif | |
uniform vec2 u_resolution; | |
uniform float u_time; | |
vec3 colorA = vec3(1., 0.01, 0.01); | |
vec3 colorB = vec3(0.576, 0.161, 0.976); | |
float twostep( | |
float lower, | |
float upper, | |
float value){ | |
return step(lower, value) - step(upper, value); | |
} | |
float cyc = 2.0; | |
float l6 = 0.166; | |
float tx(float a, float b){ | |
return a/cyc * b; | |
} | |
void main() { | |
vec2 st = gl_FragCoord.xy/u_resolution.xy; | |
vec3 color; | |
float t = 0.5*cyc*sin(u_time) + 0.5*cyc; | |
vec3 pct = vec3(st.y); | |
pct.r = (1. - st.y)*(1. - tx(t, 1.)) | |
+ .0*twostep(0.833, 1., st.y) | |
+ tx(t,0.056)*twostep(4.*l6, 5.*l6, st.y) | |
+ tx(t,0.2)*twostep(3.*l6, 4.*l6, st.y) | |
+ tx(t,2.296)*twostep(2.*l6, 3.*l6, st.y) | |
+ tx(t,1.926)*twostep(l6, 2.*l6, st.y) | |
+ tx(t,1.)*twostep(0., 0.166, st.y); | |
pct.g = (1. - st.y)*(1. - tx(t, 1.)) | |
+ .0*twostep(0.833, 1., st.y) | |
+ tx(t,3.41)*twostep(4.*l6, 5.*l6, st.y) | |
+ tx(t,5.949)*twostep(3.*l6, 4.*l6, st.y) | |
+ tx(t,4.462)*twostep(2.*l6, 3.*l6, st.y) | |
+ tx(t,2.)*twostep(l6, 2.*l6, st.y) | |
+ tx(t,1.)*twostep(0., l6, st.y); | |
pct.b = (1. - st.y)*(1. - tx(t, 1.)) | |
+ .0*twostep(0.833, 1., st.y) | |
+ tx(t,-0.008)*twostep(4.*l6, 5.*l6, st.y) | |
+ tx(t,0.006)*twostep(3.*l6, 4.*l6, st.y) | |
+ tx(t,0.194)*twostep(2.*l6, 3.*l6, st.y) | |
+ tx(t,0.96)*twostep(l6, 2.*l6, st.y) | |
+ tx(t,1.)*twostep(0., l6, st.y); | |
color = mix(colorA, colorB, pct); | |
gl_FragColor = vec4(color,1.0); | |
} |
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