Created
June 20, 2025 22:30
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DragonRuby Game Toolkit Moving Walls
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class Game | |
attr_gtk | |
def initialize | |
@dvd = { | |
x: 640, | |
y: 360, | |
w: 64, | |
h: 64, | |
dx: 5, | |
dy: 5, | |
path: :solid, | |
r: 80, | |
g: 0, | |
b: 0 | |
} | |
@growth_speed = 10 | |
@blocks = { | |
left: { | |
x: 0, | |
y: 0, | |
target_x: 0, | |
target_y: 0, | |
dx: 0, | |
dy: 0, | |
w: 5, | |
h: 720, | |
target_w: 5, | |
target_h: 720, | |
dw: @growth_speed, | |
dh: 0, | |
path: :solid, | |
r: 0, | |
g: 0, | |
b: 0 | |
}, | |
right: { | |
x: 1275, | |
y: 0, | |
target_x: 1275, | |
target_y: 0, | |
dx: -@growth_speed, | |
dy: 0, | |
w: 5, | |
h: 720, | |
target_w: 5, | |
target_h: 720, | |
dw: @growth_speed, | |
dh: 0, | |
path: :solid, | |
r: 0, | |
g: 0, | |
b: 0 | |
}, | |
top: { | |
x: 0, | |
y: 0, | |
dx: 0, | |
dy: 0, | |
target_x: 0, | |
target_y: 0, | |
w: 1280, | |
h: @growth_speed, | |
target_w: 1280, | |
target_h: 5, | |
dw: 10, | |
dh: 10, | |
path: :solid, | |
r: 0, | |
g: 0, | |
b: 0 | |
}, | |
bottom: { | |
x: 0, | |
y: 715, | |
dx: 0, | |
dy: -@growth_speed, | |
target_x: 0, | |
target_y: 715, | |
w: 1280, | |
h: 5, | |
target_w: 1280, | |
target_h: 5, | |
dw: 10, | |
dh: @growth_speed, | |
path: :solid, | |
r: 0, | |
g: 0, | |
b: 0 | |
}, | |
} | |
end | |
def align_x! target, to | |
return if !to | |
if target.x < to.x | |
target.x = to.x - target.w | |
else | |
target.x = to.x + to.w | |
end | |
end | |
def align_y! target, to | |
return if !to | |
if target.y > to.y | |
target.y = to.y + to.h | |
else | |
target.y = to.y - target.h | |
end | |
end | |
def tick | |
outputs.background_color = [80, 80, 80] | |
available_w = 1280 - (@blocks.left.target_w + @blocks.left.dw) - (@blocks.right.target_w + @blocks.right.dw) | |
available_h = 720 - (@blocks.bottom.target_h + @blocks.bottom.dh) - (@blocks.top.target_h + @blocks.top.dh) | |
if inputs.keyboard.key_down.j || inputs.keyboard.key_down.space | |
@blocks.each do |_, block| | |
if available_w > @dvd.w | |
block.target_w += block.dw | |
block.target_x += block.dx | |
end | |
if available_h > @dvd.h | |
block.target_h += block.dh | |
block.target_y += block.dy | |
end | |
end | |
end | |
@blocks.each do |_, block| | |
block.w = block.w.lerp(block.target_w, 0.1) | |
block.x = block.x.lerp(block.target_x, 0.1) | |
collision = @blocks.values.find { |block| Geometry.intersect_rect?(@dvd, block) } | |
align_x!(@dvd, collision) | |
block.h = block.h.lerp(block.target_h, 0.1) | |
block.y = block.y.lerp(block.target_y, 0.1) | |
collision = @blocks.values.find { |block| Geometry.intersect_rect?(@dvd, block) } | |
align_y!(@dvd, collision) | |
end | |
@dvd.x += @dvd.dx | |
collision = @blocks.values.find { |block| Geometry.intersect_rect?(@dvd, block) } | |
if collision | |
align_x!(@dvd, collision) | |
@dvd.dx = [email protected] | |
end | |
@dvd.y += @dvd.dy | |
collision = @blocks.values.find { |block| Geometry.intersect_rect?(@dvd, block) } | |
if collision | |
align_y!(@dvd, collision) | |
@dvd.dy = [email protected] | |
end | |
outputs.labels << { x: 640, y: 360, text: "Press J or Space to shrink the walls.", anchor_x: 0.5, anchor_y: 0.5, r: 255, g: 255, b: 255 } | |
outputs.sprites << @dvd | |
outputs.sprites << @blocks.values | |
end | |
end | |
def boot args | |
args.state = {} | |
end | |
def tick args | |
$game ||= Game.new | |
$game.args = args | |
$game.tick | |
end | |
def reset args | |
$game = nil | |
end | |
GTK.reset |
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