Created
November 11, 2024 16:59
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Animated graph for swiftUI
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import SwiftUI | |
import PlaygroundSupport | |
struct GraphView: View { | |
@State private var adjacencyMatrix: [[Int]] = [ | |
[0, 1, 0, 0], | |
[1, 0, 1, 0], | |
[0, 1, 0, 1], | |
[0, 0, 1, 0] | |
] | |
var body: some View { | |
VStack { | |
GeometryReader { geometry in | |
ZStack { | |
let positions = calculateNodePositions( | |
nodeCount: adjacencyMatrix.count, | |
in: geometry.size | |
) | |
// Draw edges | |
ForEach(0..<adjacencyMatrix.count, id: \.self) { i in | |
ForEach(0..<adjacencyMatrix[i].count, id: \.self) { j in | |
if adjacencyMatrix[i][j] == 1 { | |
AnimatedLineView(start: positions[i], end: positions[j]) | |
.transition(.opacity) | |
} | |
} | |
} | |
// Draw nodes | |
ForEach(0..<positions.count, id: \.self) { index in | |
Circle() | |
.fill(Color.red) | |
.frame(width: 30, height: 30) | |
.position(positions[index]) | |
.animation( | |
.easeInOut, | |
value: positions[index] | |
) | |
} | |
} | |
.animation(.easeInOut(duration: 1.0), value: adjacencyMatrix) | |
.frame(maxWidth: .infinity, maxHeight: .infinity) | |
.background(Color.white) | |
} | |
// Add Node Button | |
Button(action: { | |
addNode() | |
}) { | |
Text("Add Random Node") | |
.padding() | |
.background(Color.green) | |
.foregroundColor(.white) | |
.cornerRadius(8) | |
} | |
.padding() | |
} | |
} | |
func addNode() { | |
var adjacencyMatrixCopy = adjacencyMatrix | |
withAnimation { | |
adjacencyMatrix = [] | |
} | |
Task { | |
try? await Task.sleep(for: .seconds(1)) | |
updateAdjacencyMatrix(using: adjacencyMatrixCopy) | |
} | |
} | |
private func updateAdjacencyMatrix(using baseMatrix: [[Int]]) { | |
withAnimation(Animation.easeOut(duration: 1.0)) { | |
var adjacencyMatrix = baseMatrix | |
let newNodeIndex = adjacencyMatrix.count | |
// Update the adjacency matrix with the new node (initially no edges) | |
for i in 0..<adjacencyMatrix.count { | |
adjacencyMatrix[i].append(0) | |
} | |
adjacencyMatrix.append(Array(repeating: 0, count: newNodeIndex + 1)) | |
// Add a random connection to an existing node | |
if newNodeIndex > 0 { | |
let randomExistingNode = Int.random(in: 0..<newNodeIndex) | |
adjacencyMatrix[newNodeIndex][randomExistingNode] = 1 | |
adjacencyMatrix[randomExistingNode][newNodeIndex] = 1 | |
} | |
self.adjacencyMatrix = adjacencyMatrix | |
} | |
} | |
func calculateNodePositions(nodeCount: Int, in size: CGSize) -> [CGPoint] { | |
let radius = min(size.width, size.height) * 0.4 | |
let centerX = size.width / 2 | |
let centerY = size.height / 2 | |
var positions: [CGPoint] = [] | |
for i in 0..<nodeCount { | |
let angle = 2 * .pi * CGFloat(i) / CGFloat(nodeCount) | |
let x = centerX + radius * cos(angle) | |
let y = centerY + radius * sin(angle) | |
positions.append(CGPoint(x: x, y: y)) | |
} | |
return positions | |
} | |
} | |
struct AnimatedLineView: View { | |
var start: CGPoint | |
var end: CGPoint | |
@State private var animationAmount: CGFloat = 0.0 | |
var body: some View { | |
LineView(start: start, end: end) | |
.trim(from: 0, to: animationAmount) | |
.stroke(Color.blue, lineWidth: 2) | |
.animation( | |
.easeInOut(duration: 1.0), | |
value: animationAmount | |
) | |
.onAppear { | |
animationAmount = 1.0 | |
} | |
} | |
} | |
struct LineView: Shape { | |
var start: CGPoint | |
var end: CGPoint | |
func path(in rect: CGRect) -> Path { | |
var path = Path() | |
path.move(to: start) | |
path.addLine(to: end) | |
return path | |
} | |
} | |
struct ContentView: View { | |
var body: some View { | |
GraphView() | |
.frame(width: 600, height: 600) | |
} | |
} | |
// Present the view controller in the Live View window | |
PlaygroundPage.current.setLiveView(ContentView()) |
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