Created
October 16, 2021 00:42
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Function which returns a shot-pattern thunk
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-- fires bullets in a spread, with an optional delay between shots; | |
-- this can produce anything from shotgun blasts to elegant spirals | |
-- | |
-- shot_options: | |
-- n: number of shots | |
-- arc: {from, to}, as ratios where 0.0 is up and 0.5 is down; can be > 1.0 | |
-- interval: frames between shots | |
spread_shot = function(npc, create_bullet, interval, options) | |
-- TODO: this cooldown stuff begs to be refactored | |
local cooldown = interval | |
local elapsed = 0 | |
local n = 0 | |
local angle = 0.0 | |
local arc_step = (options.arc.to - options.arc.from) / options.n | |
return function() | |
if cooldown == 0 then | |
n = options.n -- load new batch | |
angle = options.arc.from | |
elapsed = 0 | |
cooldown = interval | |
else | |
cooldown -= 1 | |
end | |
if n > 0 and elapsed % options.interval == 0 then | |
add(bullets, create_bullet(npc, angle)) | |
angle += arc_step | |
n -= 1 | |
end | |
elapsed += 1 | |
end | |
end |
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