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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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const introScreen = { | |
id: "6cdfb4bc-b762-11ea-b3de-0242ac130004", | |
type: "RECOMMENDATION", | |
facts: [ | |
{ | |
id: "845cfa0e-b763-11ea-b3de-0242ac130004", | |
title: "Mild Severity" | |
} | |
] | |
}; |
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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Tilemaps; | |
public class TestOurTile : MonoBehaviour { | |
private WorldTile _tile; | |
// Update is called once per frame | |
private void Update () { |
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using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Tilemaps; | |
public class GameTiles : MonoBehaviour { | |
public static GameTiles instance; | |
public Tilemap Tilemap; | |
public Dictionary<Vector3, WorldTile> tiles; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.Tilemaps; | |
public class WorldTile { | |
public Vector3Int LocalPlace { get; set; } | |
public Vector3 WorldLocation { get; set; } |
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const response = [ | |
{ | |
type: 'truck', | |
size: 'large', | |
}, | |
{ | |
type: 'car', | |
size: 'small', | |
}, | |
]; |
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<template> | |
<require from="./test"></require> | |
<h1>${message}</h1> | |
<test stuff.bind="stuff"></test> | |
</template> |
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<template> | |
<form with.bind="create"> | |
<div ref="testElement"> | |
Hi | |
</div> | |
</form> | |
</template> |