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# ================================= | |
# = Warped shadow for any CGLayer = | |
# ================================= | |
def warpShadow(rect, offset) | |
size = rect.size | |
path = UIBezierPath.bezierPath | |
# Top/Right: ````| | |
path.moveToPoint([offset, offset]) | |
path.addLineToPoint([size.width - offset, offset]) | |
path.addLineToPoint([size.width - (offset * 0.75), size.height + offset]) | |
# Bottom/Left: |.-`-. | |
path.addQuadCurveToPoint([offset * 0.75, size.height + offset], | |
controlPoint:[size.width / 2.0, size.height - offset]) | |
path.closePath | |
path.CGPath | |
end | |
# --------------------------------------------------------------------------------------- | |
# Example: http://shell.reverse.net/~dphase/sshots/warpshadow.png | |
# Source: | |
box = UIView.alloc.initWithFrame([[30,30],[400,75]]).tap do |v| | |
v.backgroundColor = 0x6c8ea3.uicolor(0.8) | |
v.layer.shadowOffset = CGSizeZero # Set zero since offset is handled by warpShadow method | |
v.layer.shadowColor = :black.uicolor.cgcolor | |
v.layer.shadowOpacity = 0.5 | |
v.layer.shadowRadius = 1.25 | |
v.layer.shadowPath = warpShadow(v.layer.bounds, 5) # Params are current layer and offset | |
end | |
view << box |
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