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Phaser 2.0 Tutorial: Flappy Bird (Part 2) : Full tutorial: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-2/
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| /* Full tutorial: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-2/ */ | |
| 'use strict'; | |
| var Bird = function(game, x, y, frame) { | |
| Phaser.Sprite.call(this, game, x, y, 'bird', frame); | |
| this.anchor.setTo(0.5, 0.5); | |
| // add flap animation and begin playing it | |
| this.animations.add('flap'); | |
| this.animations.play('flap', 12, true); | |
| // enable physics on the bird | |
| this.game.physics.arcade.enableBody(this); | |
| }; | |
| Bird.prototype = Object.create(Phaser.Sprite.prototype); | |
| Bird.prototype.constructor = Bird; | |
| Bird.prototype.update = function() { | |
| }; | |
| module.exports = Bird; | |
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| /* Full tutorial: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-2/ */ | |
| 'use strict'; | |
| var Ground = function(game, x, y, width, height) { | |
| Phaser.TileSprite.call(this, game, x, y, width, height, 'ground'); | |
| // start scrolling our ground | |
| this.autoScroll(-200,0); | |
| // enable physics on the ground sprite | |
| // this is needed for collision detection | |
| this.game.physics.arcade.enableBody(this); | |
| // we don't want the ground's body | |
| // to be affected by gravity or external forces | |
| this.body.allowGravity = false; | |
| this.body.immovable = true; | |
| }; | |
| Ground.prototype = Object.create(Phaser.TileSprite.prototype); | |
| Ground.prototype.constructor = Ground; | |
| Ground.prototype.update = function() { | |
| // write your prefab's specific update code here | |
| }; | |
| module.exports = Ground; |
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| /* Full tutorial: http://codevinsky.ghost.io/phaser-2-0-tutorial-flappy-bird-part-2/ */ | |
| 'use strict'; | |
| function Play() {} | |
| Play.prototype = { | |
| create: function() { | |
| // start the phaser arcade physics engine | |
| this.game.physics.startSystem(Phaser.Physics.ARCADE); | |
| // give our world an initial gravity of 500 | |
| this.game.physics.arcade.gravity.y = 500; | |
| // add the background sprite | |
| this.background = this.game.add.sprite(0,0,'background'); | |
| // create and add a new Bird object | |
| this.bird = new Bird(this.game, 100, this.game.height/2); | |
| this.game.add.existing(this.bird); | |
| // create and add a new Ground object | |
| this.ground = new Ground(this.game, 0, 400, 335, 112); | |
| this.game.add.existing(this.ground); | |
| }, | |
| update: function() { | |
| // enable collisions between the bird and the ground | |
| this.game.physics.arcade.collide(this.bird, this.ground); | |
| } | |
| }; | |
| module.exports = Play |
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