Created
January 14, 2023 00:48
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Converts totp secret to Steam code
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# Steam uses the standard totp algorithm but instead of displaying the value modulo 1000000, it converts the value to a base26 string | |
# Take the uri from the generated .maFile from https://github.com/Jessecar96/SteamDesktopAuthenticator | |
# Make sure to select no encryption so you can open the json from a text editor | |
# Ported from https://github.com/geel9/SteamAuth/blob/96ca6af3eb03d1a45f7fbff78851f055ba47c0d4/SteamAuth/SteamGuardAccount.cs#L85 | |
from base64 import b32decode | |
from hmac import digest | |
from time import time | |
# otpauth://totp/Steam:(username)?secret=(secret)&issuer=Steam | |
# Take this value and input it here ^^^^^^ | |
key_b32 = input("Secret: ") | |
key = b32decode(key_b32) | |
t = time() | |
t_rounded = int(t // 30) | |
t_bytes = t_rounded.to_bytes(8, byteorder='big') | |
d = digest(key, t_bytes, 'sha1') | |
d_offset = d[len(d) - 1] & 0x0F | |
d_value = (d[d_offset] & 0x7F) << 24 | (d[d_offset + 1] & 0xFF) << 16 | (d[d_offset + 2] & 0xFF) << 8 | (d[d_offset + 3] & 0xFF) | |
alpha_lut = "23456789BCDFGHJKMNPQRTVWXY" | |
code = "" | |
for n in range(5): | |
code += alpha_lut[d_value % len(alpha_lut)] | |
d_value //= len(alpha_lut) | |
print(code) |
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