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// Include this at the very top of both your main and window processes, so that | |
// it loads as soon as possible. | |
// | |
// Why does this work? The node.js module system calls fs.realpathSync a _lot_ | |
// to load stuff, which in turn, has to call fs.lstatSync a _lot_. While you | |
// generally can't cache stat() results because they change behind your back | |
// (i.e. another program opens a file, then you stat it, the stats change), | |
// caching it for a very short period of time is :ok: :gem:. These effects are | |
// especially apparent on Windows, where stat() is far more expensive - stat() | |
// calls often take more time in the perf graph than actually evaluating the |
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# Backup | |
docker exec CONTAINER /usr/bin/mysqldump -u root --password=root DATABASE > backup.sql | |
# Restore | |
cat backup.sql | docker exec -i CONTAINER /usr/bin/mysql -u root --password=root DATABASE | |
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using UnityEngine; | |
using System.Collections; | |
using UnityEditor; | |
[CustomEditor (typeof(TriggerContainer))] | |
public class TriggerContainerEditor : Editor | |
{ | |
private SerializedObject obj; |