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@TheLustriVA
Created July 15, 2024 17:42
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Feathers game prototype
import random
from rich.console import Console
from rich.panel import Panel
from rich.progress import Progress
from rich.table import Table
from time import sleep
console = Console()
class Feather:
def __init__(self, type, peak_turn):
self.type = type
self.peak_turn = peak_turn
def sneeze_chance(self, current_turn):
base_chance = 50
distance_from_peak = abs(current_turn - self.peak_turn)
return base_chance - (distance_from_peak * 5)
def create_feathers():
feather_types = ["Duck", "Pigeon", "Seagull", "Peacock", "Ostrich", "Eagle", "Owl", "Parrot", "Chicken", "Swan"]
return [Feather(f, i) for i, f in enumerate(feather_types, 1)]
def display_feathers(feathers, current_turn):
table = Table(title=f"Feathers (Turn {current_turn})")
table.add_column("Number", style="cyan")
table.add_column("Type", style="magenta")
table.add_column("Effectiveness", style="green")
for i, feather in enumerate(feathers, 1):
effectiveness = feather.sneeze_chance(current_turn)
table.add_row(str(i), feather.type, f"{effectiveness}%")
console.print(table)
def player_turn(player, feathers, current_turn, resistance):
console.print(f"\n[bold cyan]{player}'s turn:[/bold cyan]")
display_feathers(feathers, current_turn)
while True:
choice = console.input("Choose a feather (1-10): ")
if choice.isdigit() and 1 <= int(choice) <= 10:
feather = feathers[int(choice) - 1]
break
else:
console.print("[red]Invalid choice. Please choose a number between 1 and 10.[/red]")
console.print(f"Tickling with {feather.type} feather...")
with Progress() as progress:
task = progress.add_task("[green]Tickling...", total=100)
while not progress.finished:
progress.update(task, advance=random.randint(1, 10))
sleep(0.1)
sneeze_chance = feather.sneeze_chance(current_turn) - resistance
if random.randint(1, 100) <= sneeze_chance:
console.print(Panel(f"[bold red]{player} sneezed![/bold red]"))
return True
else:
console.print("[green]Resisted![/green]")
return False
def play_game(player1, player2):
feathers = create_feathers()
random.shuffle(feathers)
current_turn = 1
p1_resistance = 0
p2_resistance = 0
while True:
console.print(f"\n[bold magenta]Turn {current_turn}[/bold magenta]")
if player_turn(player1, feathers, current_turn, p1_resistance):
console.print(f"[bold green]{player2} wins![/bold green]")
break
p1_resistance += 5
if player_turn(player2, feathers, current_turn, p2_resistance):
console.print(f"[bold green]{player1} wins![/bold green]")
break
p2_resistance += 5
current_turn += 1
console.print("\n[bold yellow]Game Over![/bold yellow]")
play_again = console.input("Play again? (y/n): ").lower()
if play_again == 'y':
play_game(player1, player2)
def main():
console.print("[bold yellow]Welcome to the Feather Tickle Game![/bold yellow]")
player1 = console.input("[cyan]Enter Player 1's name: [/cyan]")
player2 = console.input("[cyan]Enter Player 2's name: [/cyan]")
play_game(player1, player2)
if __name__ == "__main__":
main()
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