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//#undef UNITY_EDITOR | |
using System.Collections.Generic; | |
using System.Reflection; | |
using System.Text; | |
using JetBrains.Annotations; | |
using UnityEditor.Experimental.SceneManagement; | |
using UnityEngine; | |
using UnityObject = UnityEngine.Object; | |
#if UNITY_EDITOR |
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@rem update-unity-compiler.cmd | |
@rem start in */[email protected] folder | |
@echo off | |
@rem NOTE: FIND.EXE can clash with git/msys/cygwin's find | |
for %%a in (%ComSpec%) do set __system=%%~dpa | |
%__system%FIND.EXE /i "com.unity.incrementalcompiler" package.json 1> NUL | |
if %errorlevel% neq 0 goto :not_found | |
nuget install Microsoft.Net.Compilers -verbosity quiet |
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#SingleInstance force | |
#NoEnv | |
#Warn | |
; This script uses ImageMagick to generate PNG files from PSD/Ai files so that they can compared using the P4Merge, from Perfoce. | |
; We mainly use this inside PlasticSCM as our default diff for images and Illustrator files. | |
; History |