Created
October 7, 2024 18:37
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Re-inventing std::weak_ptr
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#include <set> | |
#include <stdexcept> // std::runtime_error | |
#include <stdio.h> | |
#define DO_ERROR() do { throw std::runtime_error("fault"); } while(0) | |
class PtrAutoNullOMatic { | |
public: | |
PtrAutoNullOMatic() = default; | |
~PtrAutoNullOMatic() | |
{ | |
for (PtrAutoNullOMatic **ptr : m_refs) { | |
*ptr = nullptr; | |
} | |
printf("unassign %zu\n", m_refs.size()); | |
} | |
private: | |
void link(PtrAutoNullOMatic **ref) | |
{ | |
if (*ref) | |
DO_ERROR(); | |
*ref = this; | |
m_refs.insert(ref); | |
} | |
void unlink(PtrAutoNullOMatic **ref) | |
{ | |
if (!*ref) | |
return; | |
size_t removed = m_refs.erase(ref); | |
if (removed == 0) | |
DO_ERROR(); | |
*ref = nullptr; | |
} | |
template <typename> friend class MyWeakPtr; | |
std::set<PtrAutoNullOMatic **> m_refs; | |
}; | |
template <typename T> | |
class MyWeakPtr { | |
static_assert(std::is_base_of<PtrAutoNullOMatic, T>::value, "T must derive from Base"); | |
public: | |
~MyWeakPtr() | |
{ | |
if (ref) | |
ref->unlink(&ref); | |
} | |
inline void assign(T *newref) | |
{ | |
if (ref) | |
ref->unlink(&ref); | |
if (newref) | |
newref->link(&ref); | |
} | |
T *get() { return static_cast<T *>(ref); }; | |
PtrAutoNullOMatic *ref = nullptr; | |
}; | |
class Player : public PtrAutoNullOMatic { | |
public: | |
Player() { puts(__func__); } | |
virtual ~Player() { puts(__func__); } | |
int value; | |
}; | |
class LuaObject { | |
public: | |
LuaObject() { puts(__func__); } | |
~LuaObject() { puts(__func__); } | |
void assign(Player *player) | |
{ | |
printf("assign %p\n", player); | |
m_player.assign(player); | |
} | |
void check(bool expected) | |
{ | |
puts(m_player.get() ? "valid" : "nullptr"); | |
if (!!m_player.get() != expected) | |
DO_ERROR(); | |
} | |
private: | |
MyWeakPtr<Player> m_player; | |
}; | |
int main() | |
{ | |
Player p; | |
{ | |
LuaObject o; | |
o.assign(&p); | |
o.check(true); | |
p.~Player(); | |
o.check(false); | |
} | |
puts("== Simple interleaved"); | |
// call constructor manually because we destructed "p" manually | |
new(&p) Player(); | |
{ | |
LuaObject o1, o2; | |
o1.assign(&p); | |
o2.assign(&p); | |
o2.assign(&p); | |
o2.assign(nullptr); | |
o1.check(true); | |
p.~Player(); | |
o1.check(false); | |
o2.check(false); | |
} | |
puts("== Assign + unassign"); | |
new(&p) Player(); | |
return 0; | |
} |
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