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@bluelovers
bluelovers / ChatGPT Stable Diffusion prompts generator.txt
Last active June 24, 2025 08:29
using ChatGPT as Stable Diffusion prompts generator
Stable Diffusion is an AI art generation model similar to DALLE-2.
Here are some prompts for generating art with Stable Diffusion.
Example:
- A ghostly apparition drifting through a haunted mansion's grand ballroom, illuminated by flickering candlelight. Eerie, ethereal, moody lighting.
- portait of a homer simpson archer shooting arrow at forest monster, front game card, drark, marvel comics, dark, smooth
- pirate, deep focus, fantasy, matte, sharp focus
- red dead redemption 2, cinematic view, epic sky, detailed, low angle, high detail, warm lighting, volumetric, godrays, vivid, beautiful
- a fantasy style portrait painting of rachel lane / alison brie hybrid in the style of francois boucher oil painting, rpg portrait
@ryan-at-melcher
ryan-at-melcher / FixAssetMainObjectNames.cs
Last active February 21, 2025 21:03
Automated/batch solution to fix "Main Object Name '{0}' does not match filename '{1}'" in Unity assets
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.PackageManager;
using PackageInfo = UnityEditor.PackageManager.PackageInfo;
/// <summary>
/// Adds a menu command to find and fix all assets that have mismatched main
/// object names and file names. I.e., "Main Object Name '{0}' does not match
@monry
monry / SerializedPropertyExtensions.cs
Created August 21, 2020 15:54
Find parent SerializedProperty
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor;
namespace Monry
{
public static class SerializedPropertyExtensions
{
public static SerializedProperty FindParentProperty(this SerializedProperty serializedProperty)
{
@yasirkula
yasirkula / SlicedFilledImage.cs
Last active July 4, 2025 07:48
Combining UI Image's Sliced+Filled features together in Unity
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
#if UNITY_2017_4 || UNITY_2018_2_OR_NEWER
using UnityEngine.U2D;
#endif
using Sprites = UnityEngine.Sprites;
#if UNITY_EDITOR
@yasirkula
yasirkula / BetterWaitForSeconds.cs
Created October 13, 2019 15:54
WaitForSeconds manager that reuses instances to avoid GC in Unity
using System.Collections.Generic;
using UnityEngine;
public static class BetterWaitForSeconds
{
private class WaitForSeconds : CustomYieldInstruction
{
private float waitUntil;
public override bool keepWaiting
{
@drawcode
drawcode / WebWindow.cs
Created January 22, 2013 18:11
Unity WebWindow (browser within unity editor window, helpful for tools that require a web view or more beyond basic controls).
using UnityEngine;
using UnityEditor;
using System;
using System.Reflection;
public class WebWindow : EditorWindow {
static Rect windowRect = new Rect(100,100,800,600);
static BindingFlags fullBinding = BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance | BindingFlags.Static;
static StringComparison ignoreCase = StringComparison.CurrentCultureIgnoreCase;