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class GLRendering { | |
constructor() { | |
this.scene = new THREE.Scene( ); | |
this.camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 0.1, 1000 ); | |
this.renderer = new THREE.WebGLRenderer( ); | |
this.renderer.setSize( window.innerWidth, window.innerHeight ); | |
document.body.appendChild( this.renderer.domElement ); | |
window.addEventListener('resize', () => { | |
const width = window.innerWidth; | |
const height = window.innerHeight; | |
this.renderer.setSize( width, height ); | |
this.camera.aspect = width / height; | |
this.camera.updateProjectionMatrix(); | |
}); | |
this.addToScene = this.addToScene.bind(this); | |
this.setCameraZPosition = this.setCameraZPosition.bind(this); | |
this.loop = this.loop.bind(this); | |
this.update = this.update.bind(this); | |
this.render = this.render.bind(this); | |
this.loop(); | |
} | |
//Logic | |
update(callback) { | |
callback(); | |
} | |
//Draws the scene | |
render() { | |
this.renderer.render( this.scene, this.camera ); | |
} | |
//run loop (update, render, repeat) | |
loop() { | |
requestAnimationFrame( this.loop ); | |
this.update( ); | |
this.render( ); | |
} | |
addToUpdate(callback) { | |
} | |
addToScene(object) { | |
this.scene.add(object); | |
} | |
setCameraZPosition(z) { | |
this.camera.position.z = z; | |
} | |
} | |
class RotatingCube extends GLRendering { | |
constructor() { | |
super(); | |
this.geometry = new THREE.BoxGeometry( 1, 1, 1 ); | |
this.material = new THREE.MeshBasicMaterial( { color: 0x00ff00, wireframe: true } ); | |
this.cube = new THREE.Mesh( this.geometry, this.material ); | |
this.addToScene( this.cube ); | |
this.setCameraZPosition( 3 ); | |
this.update = this.update.bind(this); | |
} | |
//Logic | |
update() { | |
console.log(JSON.stringify(this)); | |
super.update(() => { | |
this.cube.rotation.x += 0.01; | |
this.cube.rotation.y += 0.005; | |
}); | |
} | |
} | |
const waves = new RotatingCube(); |
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