Created
January 25, 2025 10:32
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Plot CPU freqs in real time
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#! /usr/bin/env nix-shell | |
#! nix-shell -i python3 -p "python3.withPackages (ps: with ps; [pygame psutil])" | |
import pygame | |
import psutil | |
pygame.init() | |
width = 1800 | |
height = 1000 | |
screen = pygame.display.set_mode((width,height)) | |
clock = pygame.time.Clock() | |
FREQ_MAX = 5_400 | |
OFFSET_Y = 20 | |
font = pygame.font.Font('font.ttf', 12) | |
cpu_count = psutil.cpu_count() | |
freqs = [[0.0] * width] * cpu_count | |
frame = 0 | |
colors = [ | |
"696969", | |
"a52a2a", | |
"2e8b57", | |
"808000", | |
"00fa9a", | |
"ff0000", | |
"ff8c00", | |
"ffd700", | |
"7cfc00", | |
"ba55d3", | |
"00ffff", | |
"0000ff", | |
"ff00ff", | |
"1e90ff", | |
"dda0dd", | |
"ff1493", | |
"ffa07a", | |
"98fb98", | |
"87cefa", | |
"faebd7", | |
] | |
colors = [ | |
tuple(int(c,16) for c in [col[i:i+2] for i in (0,2,4)]) | |
for col in colors | |
] | |
is_running = True | |
surfw = width - 260 | |
surf = pygame.surface.Surface((surfw, height)).convert_alpha() | |
avg_len = 100 | |
avg = [[0.0]*avg_len for _ in range(cpu_count)] | |
avg2_len = 1200 | |
avg2 = [[0.0]*avg2_len for _ in range(cpu_count)] | |
for y in range(100, FREQ_MAX, 100): | |
rely = height - round(y * (height / FREQ_MAX)) | |
pygame.draw.rect(surf, (32, 32, 32), ((0, rely), (surfw, 1)), 1) | |
for y in range(0, FREQ_MAX, 1000): | |
rely = height - round(y * (height / FREQ_MAX)) | |
pygame.draw.rect(surf, (64, 64, 64), ((0, rely), (surfw, 1)), 1) | |
while is_running: | |
screen.fill((0,0,0)) | |
for y in range(100, FREQ_MAX, 100): | |
rely = height - round(y * (height / FREQ_MAX)) | |
pygame.draw.rect(screen, (32, 32, 32), ((50, rely), (surfw, 1)), 1) | |
col = (128, 128, 128) if (y % 1000) else (255, 255, 255) | |
text = font.render(f"{y}", True, col) | |
text_rect = text.get_rect() | |
text_rect.right = 40 | |
text_rect.centery = rely | |
screen.blit(text, text_rect) | |
for y in range(0, FREQ_MAX, 1000): | |
rely = height - round(y * (height / FREQ_MAX)) | |
pygame.draw.rect(screen, (64, 64, 64), ((50, rely), (surfw, 1)), 1) | |
pygame.draw.rect(screen, (64, 64, 64), ((59, 0), (50, height)), 1) | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
is_running = False | |
new_freqs = psutil.cpu_freq(percpu=True) | |
pygame.draw.rect(surf, (0,0,0), ((surfw - 1, 0), (1, height))) | |
for y in range(0, FREQ_MAX, 100): | |
rely = height - round(y * (height / FREQ_MAX)) | |
pygame.draw.rect(surf, (32, 32, 32), ((surfw - 1, rely), (1, 1)), 1) | |
for y in range(0, FREQ_MAX, 1000): | |
rely = height - round(y * (height / FREQ_MAX)) | |
pygame.draw.rect(surf, (64, 64, 64), ((surfw - 1, rely), (1, 1)), 1) | |
for i, freq in enumerate(new_freqs): | |
y = height - round((freq.current / FREQ_MAX) * height) | |
pygame.draw.circle(surf, colors[i], (surfw - 1, y), 1) | |
avg[i][frame % avg_len] = freq.current | |
avg2[i][frame % avg2_len] = freq.current | |
screen.blit(surf, (60,0)) | |
surf.scroll(dx=-1) | |
avgs = [] | |
for i, avg_freqs in enumerate(avg): | |
f = sum(avg_freqs)/avg_len | |
avgs.append(f) | |
text = font.render(f"{f / 1000:.3f}", True, (196, 196, 196)) | |
text_rect = text.get_rect() | |
screen.blit(text, (surfw + 80, 40 + i * 40)) | |
avgs_2 = [] | |
for i, avg2_freqs in enumerate(avg2): | |
f = sum(avg2_freqs)/avg2_len | |
avgs_2.append(f) | |
text = font.render(f"{f / 1000:.3f}", True, (196, 196, 196)) | |
text_rect = text.get_rect() | |
screen.blit(text, (surfw + 160, 40 + i * 40)) | |
avg_avgs = sum(avgs) / cpu_count | |
text = font.render(f"{avg_avgs / 1000:.3f}", True, (255, 255, 255)) | |
text_rect = text.get_rect() | |
screen.blit(text, (surfw + 80, 40 + (cpu_count + 2) * 40)) | |
avg2_avgs = sum(avgs_2) / cpu_count | |
text = font.render(f"{avg2_avgs / 1000:.3f}", True, (255, 255, 255)) | |
text_rect = text.get_rect() | |
screen.blit(text, (surfw + 160, 40 + (cpu_count + 2) * 40)) | |
pygame.display.update() | |
clock.tick(20) | |
frame += 1 | |
pygame.quit() |
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