Created
February 14, 2026 10:01
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A modern AAA-quality pixel art 4×4 directional walk-cycle spritesheet of the specified animal, rendered in a Sea of Stars–inspired style with clean black outlines, soft internal shading, and naturalistic proportions. The sheet is 256×256 pixels, containing sixteen 64×64 frames on a flat magenta background, with consistent facing directions and l…
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| Subject: [INSERT DESIRED ANIMAL HERE] | |
| Style: | |
| Modern AAA pixel art (Sea of Stars quality). | |
| Clean, intentional pixel clusters. | |
| Clear, consistent black outlines. | |
| Soft internal shading derived from the reference image. | |
| Naturalistic proportions (not cute, not chibi). | |
| Palette: | |
| Colors sampled and simplified from the reference image. | |
| Preserve the reference material feel. | |
| OUTPUT FORMAT | |
| Output a single flattened PNG image | |
| No simulated transparency (no checkerboard or patterns) | |
| No per-frame background rectangles | |
| All non-subject pixels must be one single flat magenta background color | |
| CANVAS & GRID (ABSOLUTE) | |
| Canvas: 256 × 256 pixels | |
| Grid: 4 rows × 4 columns (exactly 16 sprites) | |
| Cell size: 64 × 64 pixels | |
| No borders, grid lines, padding, or gutters | |
| Do not omit, merge, or add frames | |
| CAMERA & FACING (CRITICAL) | |
| Each row uses a locked camera orientation. | |
| The subject’s body and head orientation must not rotate within a row. | |
| Row 1: Facing DOWN (South) | |
| Row 2: Facing RIGHT (East) | |
| Row 3: Facing LEFT (West) | |
| Row 4: Facing UP (North) | |
| Each direction must be a true redraw, not a mirror. | |
| No diagonal angles, no partial rotation, no perspective drift. | |
| ANIMATION (LOCOMOTION ONLY) | |
| 4 frames per row. | |
| The subject stays centered in its 64×64 cell | |
| The facing direction remains identical across all 4 frames | |
| Motion is created only by limb movement and body weight shift | |
| Frame progression: | |
| Contact pose | |
| Weight shift forward | |
| Opposite contact | |
| Neutral return | |
| No turning, no rotation, no camera change. | |
| ALIGNMENT | |
| Ground-align all sprites within the same row | |
| No body part may leave its 64×64 cell | |
| Scale down if needed, never crop | |
| RENDERING RULES | |
| No text, UI, props, or effects | |
| No shadows cast onto the background | |
| Consistent lighting across all frames | |
| Consistent outline thickness |
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