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@SeloSlav
Created February 14, 2026 10:01
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A modern AAA-quality pixel art 4×4 directional walk-cycle spritesheet of the specified animal, rendered in a Sea of Stars–inspired style with clean black outlines, soft internal shading, and naturalistic proportions. The sheet is 256×256 pixels, containing sixteen 64×64 frames on a flat magenta background, with consistent facing directions and l…
Subject: [INSERT DESIRED ANIMAL HERE]
Style:
Modern AAA pixel art (Sea of Stars quality).
Clean, intentional pixel clusters.
Clear, consistent black outlines.
Soft internal shading derived from the reference image.
Naturalistic proportions (not cute, not chibi).
Palette:
Colors sampled and simplified from the reference image.
Preserve the reference material feel.
OUTPUT FORMAT
Output a single flattened PNG image
No simulated transparency (no checkerboard or patterns)
No per-frame background rectangles
All non-subject pixels must be one single flat magenta background color
CANVAS & GRID (ABSOLUTE)
Canvas: 256 × 256 pixels
Grid: 4 rows × 4 columns (exactly 16 sprites)
Cell size: 64 × 64 pixels
No borders, grid lines, padding, or gutters
Do not omit, merge, or add frames
CAMERA & FACING (CRITICAL)
Each row uses a locked camera orientation.
The subject’s body and head orientation must not rotate within a row.
Row 1: Facing DOWN (South)
Row 2: Facing RIGHT (East)
Row 3: Facing LEFT (West)
Row 4: Facing UP (North)
Each direction must be a true redraw, not a mirror.
No diagonal angles, no partial rotation, no perspective drift.
ANIMATION (LOCOMOTION ONLY)
4 frames per row.
The subject stays centered in its 64×64 cell
The facing direction remains identical across all 4 frames
Motion is created only by limb movement and body weight shift
Frame progression:
Contact pose
Weight shift forward
Opposite contact
Neutral return
No turning, no rotation, no camera change.
ALIGNMENT
Ground-align all sprites within the same row
No body part may leave its 64×64 cell
Scale down if needed, never crop
RENDERING RULES
No text, UI, props, or effects
No shadows cast onto the background
Consistent lighting across all frames
Consistent outline thickness
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