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// ==UserScript== | |
// @name Cohost Bouncy Eggbug | |
// @namespace http://tampermonkey.net/ | |
// @version 0.1 | |
// @description Boing | |
// @icon https://www.google.com/s2/favicons?sz=64&domain=cohost.org | |
// @author @sciman101 | |
// @match *://cohost.org/* | |
// @grant none | |
// ==/UserScript== |
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// ==UserScript== | |
// @name cohost De-Numberifier | |
// @description Removes comment numbers | |
// @version 0.2 | |
// @author @sciman101 | |
// @match *://cohost.org/* | |
// @grant none | |
// ==/UserScript== | |
// A lot of this code was stolen from gyoza's fantastic audio enhancements userscript |
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extends KinematicBody2D | |
const ACC_INSTANT = 1000000 # If acceleration time is 0, default to this | |
# Exposed movement parameters | |
export var move_speed : float | |
export var acceleration_time : float # How many seconds does it take to go from 0 to max speed? | |
export var air_acceleration_time : float # How many seconds does it take to go from 0 to max speed, when we're midair? | |
export var friction_time : float # How many seconds does it take to go from max speed to 0? | |
export var jump_height : float # How many pixels vertically should we jump |