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// https://forum.unity.com/threads/resulting-screenshot-image-in-game-is-upside-down-and-not-correctly-positioned.848230/ | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using Unity.Collections; | |
using System; | |
using System.IO; | |
using System.Collections; | |
public class CaptureScreen : MonoBehaviour | |
{ |
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using System.Diagnostics.CodeAnalysis; | |
using UnityEngine; | |
// Dont forget to add "using RDG;" to the top of your script! | |
namespace RDG | |
{ | |
/// <summary> | |
/// Class for controlling Vibration. Automatically initializes before scene is loaded. | |
/// </summary> | |
public static class Vibration |
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Shader "Custom/UIBlur" | |
{ | |
Properties | |
{ | |
[Toggle(IS_BLUR_ALPHA_MASKED)] _IsAlphaMasked("Image Alpha Masks Blur", Float) = 1 | |
[Toggle(IS_SPRITE_VISIBLE)] _IsSpriteVisible("Show Image", Float) = 1 | |
// Internally enforced by MAX_RADIUS | |
_Radius("Blur Radius", Range(0, 64)) = 1 |
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using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
using Object = UnityEngine.Object; | |
namespace FoundationEditor.Editor.ReferenceFinder | |
{ |
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// Based on http://www.tallior.com/find-missing-references-unity/ | |
// It fixes deprecations and checks for missing references every time a new scene is loaded | |
// Moreover, it inspects missing references in animators and animation frames | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
using System.Linq; | |
[InitializeOnLoad] |
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// LoadingScreenManager | |
// -------------------------------- | |
// built by Martin Nerurkar (http://www.martin.nerurkar.de) | |
// for Nowhere Prophet (http://www.noprophet.com) | |
// | |
// Licensed under GNU General Public License v3.0 | |
// http://www.gnu.org/licenses/gpl-3.0.txt | |
using UnityEngine; | |
using UnityEngine.UI; |
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using UnityEngine; | |
using System.Collections; | |
using UnityEngine.SocialPlatforms; | |
using UnityEngine.SocialPlatforms.GameCenter; | |
public class GameCenter : MonoBehaviour { | |
static ILeaderboard m_Leaderboard; | |
public int highScoreInt = 1000; | |
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using UnityEngine; | |
using System.Collections; | |
public static class Vibration | |
{ | |
#if UNITY_ANDROID && !UNITY_EDITOR | |
public static AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
public static AndroidJavaObject currentActivity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); | |
public static AndroidJavaObject vibrator = currentActivity.Call<AndroidJavaObject>("getSystemService", "vibrator"); |
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//int vesioncode = context().getPackageManager().getPackageInfo(context().getPackageName(), 0).versionCode; | |
public static int GetVersionCode() { | |
AndroidJavaClass contextCls = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
AndroidJavaObject context = contextCls.GetStatic<AndroidJavaObject>("currentActivity"); | |
AndroidJavaObject packageMngr = context.Call<AndroidJavaObject>("getPackageManager"); | |
string packageName = context.Call<string>("getPackageName"); | |
AndroidJavaObject packageInfo = packageMngr.Call<AndroidJavaObject>("getPackageInfo", packageName, 0); | |
return packageInfo.Get<int>("versionCode"); | |
} | |
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using UnityEngine; | |
using System.Collections; | |
public class Fps : MonoBehaviour | |
{ | |
private float count; | |
private IEnumerator Start() | |
{ | |
GUI.depth = 2; |
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