Created
January 6, 2015 15:46
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Chest To Command
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from pymclevel import TAG_Compound | |
from pymclevel import TAG_Int | |
from pymclevel import TAG_Short | |
from pymclevel import TAG_Byte | |
from pymclevel import TAG_String | |
from pymclevel import TAG_Float | |
from pymclevel import TAG_Double | |
from pymclevel import TAG_List | |
from pymclevel import TileEntity | |
from pymclevel import nbt | |
displayName = "Chest To Summon Command" | |
inputs = ( | |
) | |
def perform(level, box, options): | |
for (chunk, slices, point) in level.getChunkSlices(box): | |
for e in chunk.TileEntities: | |
x = e["x"].value | |
y = e["y"].value | |
z = e["z"].value | |
if (x,y,z) in box: | |
if e["id"].value == "Chest": | |
for slot in e["Items"]: | |
if slot["Slot"].value == 0: | |
createCommandBlock(level, slot, x, (y-1), z) | |
def createCommandBlock(level, slot, x, y, z): | |
level.setBlockAt(x, y, z, 137) | |
chunk = level.getChunk(x/16, z/16) | |
chunk.TileEntities.append(createTileEntity(slot, x, y, z)) | |
chunk.dirty = True | |
def createTileEntity(slot, x, y, z): | |
tileEntity = TAG_Compound() | |
tileEntity["x"] = TAG_Int(x) | |
tileEntity["y"] = TAG_Int(y) | |
tileEntity["z"] = TAG_Int(z) | |
tileEntity["id"] = TAG_String("Control") | |
id = slot["id"] | |
DataString = "/summon Item x y z {" | |
for i in slot: | |
DataString += (evaluateString(i, slot)) + "," | |
DataString += ("}") | |
print DataString | |
tileEntity["Command"] = TAG_String(DataString) | |
return tileEntity | |
def evaluateString(i, slot): | |
if slot[i].__class__.__name__ == "TAG_List": | |
string = "[" | |
count = 0 | |
for tag in slot[i].value: | |
print slot[i].value | |
print tag.name | |
string += evaluateString(count, slot[i].value) + "," | |
count += 1 | |
string += "]" | |
elif slot[i].__class__.__name__ == "TAG_Compound": | |
string = "{" | |
for tag in slot[i].value: | |
string += tag.name + ":" + evaluateString(tag.name, slot[i]) + "," | |
string += "}" | |
else: | |
string = i + ":" + str(slot[i].value) | |
return string |
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