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December 22, 2019 20:49
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Bazel build scripts for godot c++ application. Py- file extension here is used for code coloring
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cc_library( | |
name = "godot_headers", | |
hdrs = glob([ | |
"android/*.h", | |
"arvr/*.h", | |
"gdnative/*.h", | |
"nativescript/*.h", | |
"net/*.h", | |
"pluginscript/*.h", | |
"gdnative_api_struct.gen.h" | |
]), | |
includes = ["."], | |
visibility = [ | |
"//visibility:public" | |
] | |
) | |
cc_library( | |
name = "godot_cpp", | |
hdrs = glob([ | |
"include/*.hpp", | |
"include/core/*.hpp", | |
]), | |
srcs = glob([ | |
"src/**/*.cpp", "src/__icalls.hpp" | |
]), | |
includes = ["include", "include/core"], | |
linkstatic = 1, | |
visibility = [ | |
"//visibility:public" | |
], | |
deps = [ | |
":godot_headers", | |
], | |
copts = select({ | |
"//tools:windows": ['/EHsc', '/MD'], | |
"//tools:darwin": [ '-g','-O3', '-std=c++14', '-arch x86_64' ], | |
"//tools:linux": [ '-fPIC', '-g', '-Wwrite-strings'], | |
}), | |
linkopts = select({ | |
"//tools:windows": ['/WX'], | |
"//tools:darwin": ['-arch x86_64', '-framework Cocoa', '-Wl,-undefined,dynamic_lookup'], | |
"//tools:linux": ["-Wl,-R\'$$ORIGIN\'"], | |
} | |
) | |
) | |
cc_library( | |
name = "godot_app", | |
features = ["use_linker", "windows_export_all_symbols"], | |
srcs = glob([ | |
# sources | |
]), | |
includes=["./Script"], | |
copts = select({ | |
"//tools:windows": ['/EHsc', '/MD'], | |
"//tools:darwin": [ '-g','-O3', '-arch x86_64' ], | |
"//tools:linux": [ '-fPIC', '-g', '-Wwrite-strings'], | |
}), | |
linkopts = select({ | |
"//tools:windows": ['/WX'], | |
"//tools:darwin": ['-arch x86_64', '-framework Cocoa', '-Wl,-undefined,dynamic_lookup'], | |
"//tools:linux": ["-Wl,-R\'$$ORIGIN\'"], | |
} | |
), | |
deps = [ | |
":godot_cpp", | |
] | |
) | |
cc_binary( | |
name = "godot_app.so", | |
linkstatic = 1, | |
linkshared = 1, | |
deps = [ ":godot_app" ] | |
) |
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