Created
April 19, 2018 19:22
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A Unity Editor Window that does some simple asset renaming
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using UnityEngine; | |
using UnityEditor; | |
public class Renamer : EditorWindow { | |
#region Variables | |
private GameObject[] targets = new GameObject[0]; | |
private bool debugThis = false; | |
private string prependValue = ""; | |
private string appendValue = ""; | |
private string replaceTarget = ""; | |
private string replaceValue = ""; | |
#endregion | |
#region Starts | |
[MenuItem("Window/Renamer")] | |
private static void Init () { | |
Renamer window = (Renamer)GetWindow(typeof(Renamer)); | |
window.titleContent = new GUIContent("Renamer"); | |
window.Show(); | |
} | |
#endregion | |
#region Interaction | |
private void Rename () { | |
for (int a = 0; a < Selection.objects.Length; a++) { | |
string assetPath = AssetDatabase.GetAssetPath(Selection.objects[a]); | |
if (!string.IsNullOrEmpty(assetPath)) { | |
string assetName = Selection.objects[a].name; | |
if (debugThis) { | |
Debug.Log("assetPath: " + assetPath); | |
Debug.Log("assetName: " + assetName); | |
} | |
if (!string.IsNullOrEmpty(prependValue)) assetName = prependValue + assetName; | |
if (!string.IsNullOrEmpty(appendValue)) assetName = assetName + appendValue; | |
if (!string.IsNullOrEmpty(replaceTarget)) assetName = assetName.Replace(replaceTarget, replaceValue); | |
if (debugThis) Debug.Log("new assetName: " + assetName); | |
string error = AssetDatabase.RenameAsset(assetPath, assetName); | |
if (!string.IsNullOrEmpty(error)) Debug.LogError(error); | |
} | |
} | |
} | |
#endregion | |
#region Process | |
private void OnGUI () { | |
this.Repaint(); | |
GUILayout.Label("Select your target assets in the Project window"); | |
GUILayout.Space(10); | |
EditorGUILayout.BeginHorizontal(); | |
prependValue = EditorGUILayout.TextField("Prepend With:", prependValue); | |
EditorGUILayout.EndHorizontal(); | |
GUILayout.Space(10); | |
EditorGUILayout.BeginHorizontal(); | |
appendValue = EditorGUILayout.TextField("Append With:", appendValue); | |
EditorGUILayout.EndHorizontal(); | |
GUILayout.Space(10); | |
replaceTarget = EditorGUILayout.TextField("Replace:", replaceTarget); | |
replaceValue = EditorGUILayout.TextField("With:", replaceValue); | |
GUILayout.Space(10); | |
debugThis = EditorGUILayout.ToggleLeft("Debug Changes", debugThis); | |
if (GUILayout.Button("Rename")) Rename(); | |
} | |
#endregion | |
} |
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