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use bevy::math::{ Vec3 }; | |
#[derive(Debug, Clone, Copy, PartialEq)] | |
/// an axist aligned bounding box in 3d space | |
pub struct BoundingBox { | |
pub center: Vec3, | |
pub half_extents: Vec3, | |
} | |
impl BoundingBox { |
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using UnityEngine; | |
using Unity.Entities; | |
using Unity.Collections; | |
using Unity.Transforms; | |
using Unity.Rendering; | |
public class ChunkIterationBootstrap : MonoBehaviour | |
{ | |
[SerializeField] RenderMesh meshInstanceRenderer; |
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rm -rf ~/Library/Application\ Support/Slack/ | |
rm -rf ~/Library/Containers/com.tinyspeck.slackmacgap/ | |
rm -rf ~/Library/Preferences/com.tinyspeck.slackmacgap.plist | |
rm -rf ~/Library/Saved\ Application\ State/com.tinyspeck.slackmacgap.savedState | |
rm ~/Library/Safari/LocalStorage/*slack* |