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September 22, 2020 00:12
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,69 @@ extends KinematicBody2D const HALT_SPEED = 0.325 const MAX_SPEED = 750.0 const GRAVITY = 1200.0 const MAX_JUMP = 725.0 const MAX_JUMP_TIME = 1.5 const MAX_JUMP_FORGIVENESS_TIME = 0.5 var jump_time = 0.0 var jump_accel = 0.0 var jump_forgiveness_time = 0.0 var jump_force = Vector2.ZERO var direction = Vector2.ZERO var direction_input = Vector2.ZERO func _ready(): $AnimationTree.active = true func _process(delta): direction_input = Vector2.ZERO if Input.is_key_pressed(KEY_A): direction_input.x = -1 $Sprite.flip_h = true if Input.is_key_pressed(KEY_D): direction_input.x = 1 $Sprite.flip_h = false if jump_time <= MAX_JUMP_TIME or jump_forgiveness_time <= MAX_JUMP_FORGIVENESS_TIME: if Input.is_action_just_pressed("ui_select"): jump_accel = -MAX_JUMP if Input.is_action_pressed("ui_select"): jump_accel -= MAX_JUMP * delta jump_force.y = jump_accel $AnimationTree.set("parameters/in_air/current", 1) if Input.is_action_just_released("ui_select"): $AnimationTree.set("parameters/in_air/current", 0) if direction_input == Vector2.ZERO: direction = direction.linear_interpolate(Vector2.ZERO, delta / HALT_SPEED) else: direction = direction.linear_interpolate(direction_input * MAX_SPEED, delta) move_and_slide(direction + jump_force, Vector2.UP) if is_on_floor(): jump_accel = 0.0 jump_force.y = 0.0 jump_forgiveness_time = 0.0 $AnimationTree.set("parameters/movement/current", int(direction.length() > 50)) else: if !Input.is_action_pressed("ui_select"): jump_time = MAX_JUMP_TIME + 1 else: jump_forgiveness_time = MAX_JUMP_FORGIVENESS_TIME + 1 jump_time += delta jump_forgiveness_time += delta jump_force.y += GRAVITY * delta if is_on_floor() or (jump_forgiveness_time <= MAX_JUMP_FORGIVENESS_TIME): jump_time = 0.0 $AnimationTree.set("parameters/movement_time/scale", 1 + abs(direction.x)/100) $AnimationTree.set("parameters/in_air_state/current", int(!$RayCast2D.is_colliding()))