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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 8, 2025 00:53
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@thegeez
thegeez / spec_parsing.clj
Last active December 30, 2023 18:17
Parsing with clojure.spec for the Advent of Code challenge
(ns net.thegeez.advent.spec-parsing
(:require [clojure.string :as str]
[clojure.spec :as s]
[clojure.spec.gen :as gen]
[clojure.test.check.generators :as tgen]))
;; Dependencies:
;; [org.clojure/clojure "1.9.0-alpha14"]
;; [org.clojure/test.check "0.9.0"]
;; Advent of Code is a series of code challenges in the form of an advent