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May 31, 2026 05:10
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| using System.Collections.Generic; | |
| using UnityEditor; | |
| using UnityEngine; | |
| using static System.IO.Directory; | |
| using static System.IO.Path; | |
| using static UnityEditor.AssetDatabase; | |
| public class ProjectFoldersCreator | |
| { | |
| [MenuItem("Genial Studios/Create Default Folders")] | |
| static void CreateDefaultFolders() | |
| { | |
| List<string> directoriesNames = new() { "Animations", "Audios", "Fonts", "Inputs", "Materials", "Models", "Plugins", "Prefabs", "Scenes", "ScriptableObjects", "Shaders", "Scripts", "Textures", "URP" }; | |
| string projectPath = Combine(Application.dataPath, "_Project"); | |
| CreateDirectoriesFromList(projectPath, directoriesNames); | |
| directoriesNames = new() { "Editor", "Serializables", "UI" }; | |
| string scriptsPath = Combine(projectPath, "Scripts"); | |
| CreateDirectoriesFromList(scriptsPath, directoriesNames); | |
| directoriesNames = new() { "Test" }; | |
| string scenesPath = Combine(projectPath, "Scenes"); | |
| CreateDirectoriesFromList(scenesPath, directoriesNames); | |
| Refresh(); | |
| } | |
| static void CreateDirectoriesFromList(string root, List<string> directoriesNames) | |
| { | |
| for (int i = 0; i < directoriesNames.Count; i++) | |
| { | |
| string directoryPath = Combine(root, directoriesNames[i]); | |
| if (Exists(directoryPath)) continue; | |
| CreateDirectory(directoryPath); | |
| } | |
| } | |
| } |
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