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August 1, 2020 14:55
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This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters. Learn more about bidirectional Unicode charactersOriginal file line number Diff line number Diff line change @@ -0,0 +1,110 @@ <?php const MASTER_SERVER = "master2.starsiege.pw"; const MASTER_PORT = 29000; const PROTOCOL_VERSION = 0x10; const STATUS_REQUEST = 0x03; const GAME_SERVER_STATUS_RESPONSE = 0x04; const MASTER_SERVER_STATUS_RESPONSE = 0x06; const GAME_INFO_REQUEST = 0x07; const GAME_INFO_RESPONSE = 0x08; $query = queryMasterServer(MASTER_SERVER, MASTER_PORT); if (count($query['servers']) <= 0) { printf("Error server count was 0"); exit; } printf("Acquired %d servers in %s ms\n", count($query['servers']), $query['request_duration']); $gameServers = []; $start = microtime(true); foreach ($query['servers'] as $id => $server) { $gameServers[] = queryGameServers($server["host"], $server["port"], $id); } $end = microtime(true); printf("Queried %d servers in %s ms\n", count($query['servers']), $end - $start); //print_r($gameServers); function queryMasterServer($host, $port, $requestID = 0) { $fp = @fsockopen("udp://".$host, $port, $errno, $errstr, 1); if (!$fp) { printf("Error opening socket to: %s:%d\nError#:%d\nError:%s", $host, $port, $errno, $errstr); return []; } //time the search $start = microtime(true); //request server info $request = pack("C4v2", PROTOCOL_VERSION, STATUS_REQUEST, 0xff, 0x00, $requestID, 0x00); fwrite($fp, $request, 8); $packet = []; $packet['header'] = fread($fp, 8); $packet['hostname_length'] = fread($fp, 1); $packet['motd'] = ""; do { $byte = fread($fp, 1); if (ord($byte) > 0) { $packet['motd'] .= $byte; } } while (ord($byte) != 0); $packet['server_count'] = ord(fread($fp, 1)); $packet['servers'] = []; for ($i=0; $i < $packet['server_count']; $i++) { fread($fp, 1); // separator \0x06 $ip = sprintf("%d.%d.%d.%d", unpack("C", fread($fp, 1))[1], unpack("C", fread($fp, 1))[1], unpack("C", fread($fp, 1))[1], unpack("C", fread($fp, 1))[1]); $packet['servers'][$i]["host"] = ($ip == "127.0.0.1") ? $host : $ip; $packet['servers'][$i]["port"] = unpack("v", fread($fp, 2))[1]; } $end = microtime(true); $packet['request_duration'] = $end - $start; fclose($fp); return $packet; } function queryGameServers($host, $port, $requestID = 0) { $fp = @fsockopen("udp://".$host, $port, $errno, $errstr, 1); if (!$fp) { printf("Error opening socket to: %s:%d\nError#:%d\nError:%s", $host, $port, $errno, $errstr); return []; } // socket_set_timeout($fp, 1, 500); printf("\tQuerying %s:%d\n", $host, $port); //time the search $start = microtime(true); //request server info $request = pack("C4v2", PROTOCOL_VERSION, STATUS_REQUEST, 0xff, 0x00, $requestID, 0x00); fwrite($fp, $request, 8); // fixed packet size: 40 bytes $packet['header'] = fread($fp, 06); // header (6 bytes) $packet['status_bytes'] = fread($fp, 07); // status (7 bytes) $packet['version'] = fread($fp, 10); // game server version string (10 bytes) $packet['server_name'] = fread($fp, 17); // server name (23 bytes) //request game info // $request = pack("C4v2", PROTOCOL_VERSION, GAME_INFO_REQUEST, 0xff, 0x00, $requestID, 0x00); // fwrite($fp, $request, 8); $end = microtime(true); $packet["request_duration"] = $end - $start; fclose($fp); return $packet; }