Created
February 3, 2020 08:15
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import UIKit | |
import SWRevealViewController | |
@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
var window: UIWindow? | |
/// swRevealContainer | |
var swContainer : SWRevealViewController? | |
/// main navigaion controller | |
var navigationController : UINavigationController? | |
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { | |
guard #available(iOS 13, *) else { | |
window = UIWindow(frame: UIScreen.main.bounds) | |
//instantiate SWRevealController | |
swContainer = SWRevealViewController() | |
/// frontViewController | |
let frontVC = FrontViewController() | |
/// menuViewController | |
let menuVC = MenuViewController() | |
//set frontVC as root of navigationController | |
navigationController = UINavigationController(rootViewController: frontVC) | |
//set navigaitionController as frontViewController of SWRevealController | |
swContainer?.frontViewController = navigationController | |
//set menuController as rearViewController of SWRevealController | |
swContainer?.rearViewController = menuVC | |
//set swContainer as root of window | |
window?.rootViewController = swContainer | |
//make window key and visible | |
window?.makeKeyAndVisible() | |
return true | |
} | |
return true | |
} | |
// MARK: UISceneSession Lifecycle | |
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration { | |
// Called when a new scene session is being created. | |
// Use this method to select a configuration to create the new scene with. | |
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role) | |
} | |
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) { | |
// Called when the user discards a scene session. | |
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions. | |
// Use this method to release any resources that were specific to the discarded scenes, as they will not return. | |
} | |
} |
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