Created
May 7, 2015 20:38
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DarkRP Notify player table
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function DarkRP.notify(ply, msgtype, len, msg) | |
if type(ply) ~= "table" and not IsValid(ply) then return end | |
umsg.Start("_Notify", ply) | |
umsg.String(msg) | |
umsg.Short(msgtype) | |
umsg.Long(len) | |
umsg.End() | |
end |
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