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package com.ZaidaZadkiel.ValueTime;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.math.Interpolation;
public class ValueTime {
public float values[];
public float times[];
public int lastindex=0;
@Mr00Anderson
Mr00Anderson / OpenSimplexNoise.java
Created July 19, 2019 14:42 — forked from KdotJPG/OpenSimplex2S.java
Visually axis-decorrelated coherent noise algorithm based on the Simplectic honeycomb.
/*
* OpenSimplex Noise in Java.
* by Kurt Spencer
*
* v1.1 (October 5, 2014)
* - Added 2D and 4D implementations.
* - Proper gradient sets for all dimensions, from a
* dimensionally-generalizable scheme with an actual
* rhyme and reason behind it.
* - Removed default permutation array in favor of
-- PlayerCommands plugin
--
-- Commands:
-- /starterkit
-- /addkititem <item name> <amount> <interval in minutes> (-1 for only once)
-- /removekititem <item name>
-- /who <page number>
import("System")