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Build Incrementor Scripts from https://www.youtube.com/watch?v=PbFE0m9UMtE. If you get value from LlamAcademy, consider becoming a Patreon supporter at https://www.patreon.com/llamacademy
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using UnityEngine; | |
using TMPro; | |
public class BuildDisplayer : MonoBehaviour | |
{ | |
[SerializeField] private TMP_Text _textBuildNumber; | |
private void Awake() | |
{ | |
if (_textBuildNumber.TryGetComponent(out TMP_Text textBuildLabel)) | |
_textBuildNumber = textBuildLabel; | |
ResourceRequest request = Resources.LoadAsync("Build", typeof(BuildScriptableObject)); | |
request.completed += Request_completed; | |
} | |
private void Request_completed(AsyncOperation obj) | |
{ | |
BuildScriptableObject buildScriptableObject = ((ResourceRequest)obj).asset as BuildScriptableObject; | |
if (buildScriptableObject == null) | |
Debug.LogError("Build scriptable object not found in resources directory! Check build log for errors!"); | |
else | |
_textBuildNumber.text = $"{Application.version}.{buildScriptableObject.BuildNumber}"; | |
} | |
} |
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using UnityEditor; | |
using UnityEditor.Build; | |
using UnityEditor.Build.Reporting; | |
using UnityEngine; | |
public class BuildIncrementor : IPreprocessBuildWithReport | |
{ | |
public int callbackOrder => 1; | |
public void OnPreprocessBuild(BuildReport report) | |
{ | |
BuildScriptableObject buildScriptableObject = ScriptableObject.CreateInstance<BuildScriptableObject>(); | |
switch (report.summary.platform) | |
{ | |
case BuildTarget.StandaloneWindows64: | |
case BuildTarget.StandaloneLinux64: | |
case BuildTarget.StandaloneWindows: | |
case BuildTarget.StandaloneOSX: | |
case BuildTarget.WebGL: | |
PlayerSettings.macOS.buildNumber = IncrementBuildNumber(PlayerSettings.macOS.buildNumber); | |
buildScriptableObject.BuildNumber = PlayerSettings.macOS.buildNumber; | |
break; | |
case BuildTarget.iOS: | |
PlayerSettings.iOS.buildNumber = IncrementBuildNumber(PlayerSettings.iOS.buildNumber); | |
buildScriptableObject.BuildNumber = PlayerSettings.iOS.buildNumber; | |
break; | |
case BuildTarget.Android: | |
PlayerSettings.Android.bundleVersionCode++; | |
buildScriptableObject.BuildNumber = PlayerSettings.Android.bundleVersionCode.ToString(); | |
break; | |
case BuildTarget.PS4: | |
PlayerSettings.PS4.appVersion = IncrementBuildNumber(PlayerSettings.PS4.appVersion); | |
buildScriptableObject.BuildNumber = PlayerSettings.PS4.appVersion; | |
break; | |
case BuildTarget.XboxOne: | |
PlayerSettings.XboxOne.Version = IncrementBuildNumber(PlayerSettings.XboxOne.Version); | |
buildScriptableObject.BuildNumber = PlayerSettings.XboxOne.Version; | |
break; | |
case BuildTarget.WSAPlayer: | |
PlayerSettings.WSA.packageVersion = new System.Version( | |
PlayerSettings.WSA.packageVersion.Major, | |
PlayerSettings.WSA.packageVersion.Minor, | |
PlayerSettings.WSA.packageVersion.Build + 1); | |
buildScriptableObject.BuildNumber = PlayerSettings.WSA.packageVersion.Build.ToString(); | |
break; | |
case BuildTarget.Switch: | |
PlayerSettings.Switch.displayVersion = IncrementBuildNumber(PlayerSettings.Switch.displayVersion); | |
PlayerSettings.Switch.releaseVersion = IncrementBuildNumber(PlayerSettings.Switch.releaseVersion); | |
buildScriptableObject.BuildNumber = PlayerSettings.Switch.displayVersion; | |
break; | |
case BuildTarget.tvOS: | |
PlayerSettings.tvOS.buildNumber = IncrementBuildNumber(PlayerSettings.tvOS.buildNumber); | |
buildScriptableObject.BuildNumber = PlayerSettings.tvOS.buildNumber; | |
break; | |
} | |
AssetDatabase.DeleteAsset("Assets/Resources/Build.asset"); | |
AssetDatabase.CreateAsset(buildScriptableObject, "Assets/Resources/Build.asset"); | |
AssetDatabase.SaveAssets(); | |
} | |
private string IncrementBuildNumber(string buildNumber) | |
{ | |
int.TryParse(buildNumber, out int outputBuildNumber); | |
return (outputBuildNumber + 1).ToString(); | |
} | |
} |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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using UnityEngine; | |
public class BuildScriptableObject : ScriptableObject | |
{ | |
public string BuildNumber = "1"; | |
} |
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