Created
January 6, 2021 13:17
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func loadModel(named: String, result: ARRaycastResult) { | |
var usdzToLoad: String = "" | |
switch named { | |
case "DYNO": | |
usdzToLoad = "toy_robot_vintage.usdz" | |
default: | |
break; | |
} | |
DispatchQueue.main.async { | |
let modelToLoad = try! ModelEntity.load(named: usdzToLoad) | |
switch named { | |
case "DYNO": | |
modelToLoad.name = "DYNO" | |
default: | |
break; | |
} | |
let anchor = AnchorEntity(plane: .horizontal, classification: .any, minimumBounds: [0.1, 0.1]) | |
anchor.position.y = 0.01 | |
anchor.addChild(modelToLoad) | |
// Create a "Physics" model of the toy in order to add physics mode | |
guard let modelEntity = modelToLoad as? HasPhysics else { return } | |
self.arView.installGestures([.rotation], for: modelEntity) | |
modelEntity.generateCollisionShapes(recursive: true) | |
modelEntity.physicsBody = PhysicsBodyComponent(shapes: [.generateBox(size: .one)], | |
mass: 1.0, | |
material: .default, | |
mode: .kinematic) | |
self.currentEntity = modelEntity | |
self.anchorsEntities.append(anchor) | |
self.arView.scene.addAnchor(anchor) | |
let robotAnimationResource = self.currentEntity?.availableAnimations.first | |
self.currentEntity!.playAnimation(robotAnimationResource!.repeat(duration: .infinity), | |
transitionDuration: 1.25, | |
startsPaused: false) | |
} |
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