Cost: 1
Type: Attack One, Ranged
Rare: Blue
Teleport to a free Tile.
Deal 8 Damage to all targets along the way.
Consume
Cost: 1
Type: Attack One, Ranged
Rare: Blue
Teleport to a free Tile.
Deal 12 Damage to all targets along the way.
Consume
Cost: 0
Type: Skill
Rare: White
Apply 2 Fragile.
Consume
Cost: 0
Type: Skill
Rare: White
Apply 3 Fragile.
Consume
Cost: 1
Type: Attack All, Melee
Rare: White
Deal 5 Damage.
You gain 5 Shield.
Cost: 1
Type: Shield
Rare: White
Deal 8 Damage.
You gain 8 Shield.
Cost: 1
Type: Shield
Rare: White
Gain 5 Shield
Cost: 1
Type: Shield
Rare: White
Gain 8 Shield
Cost: 1
Type: Shield
Rare: White
Gain 12 Shield.
This Card's Shield is lowered by 2 this combat.
Cost: 0
Type: Shield
Rare: White
Gain 12 Shield.
This Card's Shield is lowered by 2 this combat.
Cost: 1
Type: Bug
Rare: Red
Consume
Cost: 2
Type: Skill
Rare: Blue
Apply 4 Burn to in-line targets.
Pull
Cost: 2
Type: Skill
Rare: Blue
Apply 6 Burn to in-line targets.
Pull
Cost: 2
Type: Skill
Rare: White
Move to any free Tile.
Apply 5 Burn to adjacent targets.
Consume
Cost: 1
Type: Skill
Rare: White
Move to any free Tile.
Apply 5 Burn to adjacent targets.
Consume
Cost: 1
Type: Skill
Rare: Blue
Spawn an explosive barel.
Consume
Cost: 1
Type: Skill
Rare: Blue
Spawn an explosive barel.
Add 1 Continuity Error Card to your Hand.
Consume
Cost: 1
Type: Skill
Rare: White
Cleanse 2 Burn.
Draw a Card.
Cost: 3
Type: Shield
Rare: Blue
Gain 6 Shield.
Add 1 Deflect Card to your Hand.
Cost (down)
Consume
Gain 9 Shield.
Add 1 Deflect+ Card to your Hand.
Cost (down)
Consume
Cost: 2
Type: Attack One, Melee
Rare: Blue
Deal 5 Damage.
Apply 2 Fragile.
Apply 1 Weak.
Consume
Cost: 2
Type: Attack One, Melee
Rare: Blue
Deal 8 Damage.
Apply 3 Fragile.
Apply 2 Weak.
Consume
Cost: 1
Type: Shield
Rare: Blue
Gain 6 Shield.
Cleanse 2 Burn.
Cost: 1
Type: Shield
Rare: Blue
Gain 8 Shield.
Cleanse 3 Burn.
Cost: 1
Type: Attack All, Ranged
Rare: Blue
Deal 2 Damage.
Apply 3 Burn.
Penetrates through targets.
Cost: 1
Type: Attack All, Ranged
Rare: Blue
Deal 2 Damage.
Apply 5 Burn.
Penetrates through targets.
Cost: 0
Type: Shield
Rare: White
Gain 4 Shield
All Easy Defence Cards give 1 additional Shield this combat.
Cost: 0
Type: Shield
Rare: White
Gain 6 Shield
All Easy Defence Cards give 1 additional Shield this combat.
Cost: 1
Type: Attack All, Melee
Rare: Blue
Deal 3 Damage
Apply 4 Burn
Push
Consume
Cost: 1
Type: Attack One, Ranged
Rare: Blue
Deal 5 Damage.
Fragile modifies this Damage 3x.
Advance
Cost: 1
Type: Attack One, Ranged
Rare: Blue
Deal 10 Damage.
Fragile modifies this Damage 4x.
Advance
Cost: 2
Type: Mod
Rare: Gold
At the start of your turn, add 1 Analyse Card to your hand.
Consume
Cost: 2
Type: Mod
Rare: Gold
At the start of your turn, add 1 Analyse+ Card to your hand.
Consume
Cost: 2
Type: Shield
Rare: Blue
Gain 15 Shield.
Add 1 Scorsh Card to your hand.
Cost: 5
Type: Mod
Rare: White
Whenever you apply Burn to yourself, gain 3 Shield.
Cost (down)
Consume
Cost: 2
Type: Mod
Rare: White
Whenever you apply Burn to yourself, gain 3 Shield.
Cost (down)
Consume
Cost: 6
Type: Skill
Rare: Blue
Gain 1 Energy.
Draw 1 Card.
Cost (down)
Cost: 4
Type: Skill
Rare: Blue
Gain 1 Energy.
Draw 1 Card.
Cost (down)
Cost: 1
Type: Attack One, Ranged
Rare: White
Deal 8 Damage.
Apply 1 Fragile.
Advance
Cost: 2
Type: Shield
Rare: Blue
Gain 20 Shield.
Add 1 Scorch+ Card to your Hand.
Cost: 4
Type: Skill
Rare: Blue
Gain 1 Energy.
Draw 1 Card.
Cost (down)
Cost: 1
Type: Attack One, Ranged
Rare: White
Deal 8 Damage.
Apply 1 Fragile.
Advance
Cost: 1
Type: Attack One, Ranged
Rare: White
Deal 12 Damage.
Apply 2 Fragile.
Advance
Cost: 1
Type: Skill
Rare: Blue
Choose 1 Card in your Discard Pile and put it in your Hand.
You gain 3 Burn.
Cost: 0
Type: Skill
Rare: Blue
Choose 1 Card in your Discard Pile and put it in your Hand.
You gain 3 Burn.
Cost: 0
Type: Shield
Rare: Blue
Gain 10 Shield.
Consume
Cost: 0
Type: Shield
Rare: Blue
Gain 12 Shield.
Draw a Card.
Consume
Cost: 0
Type: Shield
Rare: White
Gain 3 Shield.
Add 1 Jab Card to your Hand.
Cost: 0
Type: Shield
Rare: White
Gain 5 Shield.
Add 1 Jab+ Card to your Hand.
Cost: 3
Type: Attack All, Melee
Rare: Blue
Deal 6 Damage.
Add 1 Harry Card to your hand.
Cost (down)
Consume
Cost: 3
Type: Attack All, Melee
Rare: Blue
Deal 9 Damage.
Add 1 Harry+ Card to your hand.
Cost (down)
Consume
Cost: 2
Type: Mod
Rare: Blue
Jab Cards apply 2 Burn on hit.
Consume
Cost: 2
Type: Mod
Rare: Blue
Jab Cards apply 3 Burn on hit.
Consume
Cost: 1
Type: Skill
Rare: Blue
Double adjacent target's Burn.
Consume
Cost: 1
Type: Skill
Rare: Blue
Apply 5 Burn.
Double adjacent target's Burn.
Consume
Cost: 0
Type: Attack All, Melee
Rare: Blue
Deal 4 Damage.
Ignores Fragile.
Consume
Cost: 0
Type: Attack All, Melee
Rare: Blue
Deal 5 Damage.
Ignores Fragile.
Gain 2 Shield.
Consume
Cost: 2
Type: Mod
Rare: Blue
Whenever you move, add 1 Jab Card to your Hand.
Consume
Cost: 2
Type: Mod
Rare: Blue
Whenever you move, add 1 Jab+ Card to your Hand.
Consume
You gain 1 Strength.
Draw 2 Attack Cards from your Draw Pile.
You gain 2 Strength.
Draw 3 Attack Cards from your Draw Pile.
Cost: 1
Type: Attack One, Ranged
Rare: Blue
Deal 5 Damage.
Apply 1 Fragile.
Add 1 Kunai Card to your Discard Pile.
Cost: 1
Type: Attack One, Ranged
Rare: Blue
Deal 5 Damage.
Apply 2 Fragile.
Add 1 Kunai+ Card to your Discard Pile.
Cost: 3
Type: Mod
Rare: Blue
Whenever you are hit by an enemy, apply 2 Burn to them.
Consume
Cost: 2
Type: Mod
Rare: Blue
Whenever you are hit by an enemy, apply 3 Burn to them.
Consume
Cost: 3
Type: Mod
Rare: Blue
Whenever an enemy dies, Apply 3 Fragile to all enemies.
Consume
Cost: 1
Type: Skill
Rare: Gold
This turn the next Card you play is played an additional time.
Consume
Cost: 0
Type: Skill
Rare: Gold
This turn the next Card you play is played an additional time.
Consume
Cost: 1
Type: Skill
Rare: White
If you are at max HP, increase it by 1.
Heal 5 HP.
Consume
Cost: 0
Type: Skill
Rare: White
If you are at max HP, increase it by 1.
Heal 5 HP.
Consume
Cost: 1
Type: Attack One, Ranged
Rare: White
Deal 5 Damage.
Apply 2 Weak.
Consume
Cost: 0
Type: Attack One, Ranged
Rare: White
Deal 5 Damage.
Apply 2 Weak.
Consume
Cost: 1
Type: Shield
Rare: Blue
Gain 5 Shield.
If you are Burning, gain 5 extra Shield.
You gain 1 Burn.
Cost: 1
Type: Shield
Rare: Blue
Gain 8 Shield.
If you are Burning, gain 8 extra Shield.
You gain 1 Burn.
Cost: 0
Type: Attack All, Melee
Rare: White
Deal 2 Damage.
All O.I.P. Cards deal 2 additional Damage this combat.
Cost: 0
Type: Attack All, Melee
Rare: White
Deal 4 Damage.
All O.I.P. Cards deal 2 additional Damage this combat.
Cost: 1
Type: Skill
Rare: Blue
Swap position with an adjacent target.
Cost (up)
Cost: 1
Type: Skill
Rare: Blue
Swap position with an adjacent target.
Cost: 1
Type: Attack All, Melee
Rare: White
Deal 3 Damage 2 times.
Draw 1 Card.
Cost: 1
Type: Attack All, Melee
Rare: White
Deal 5 Damage 2 times.
Draw 2 Card.
Cost: 1
Type: Skill
Rare: White
Gain 3 Strength until end of turn.
Cost: 1
Type: Skill
Rare: White
Gain 5 Strength until end of turn.
Cost: 1
Type: Attack One, Ranged
Rare: White
Deal 8 Damage.
Add 1 Jab Card to your Hand.
Advance
Cost: 1
Type: Attack One, Ranged
Rare: White
Deal 8 Damage.
Add 1 Jab+ Card to your Hand.
Advance
Cost: 1
Type: Shield
Rare: Blue
Gain 5 Shield.
Draw 2 Cards.
Cost: 1
Type: Shield
Rare: Blue
Gain 10 Shield.
Draw 2 Cards.
Cost: 2
Type: Shield
Rare: Gold
Double your current Shield.
Cost: 2
Type: Shield
Rare: Gold
Gain 5 Shield.
Double your current Shield.
Cost: 1
Type: Attack All, Melee
Rare: White
Deal 5 Damage
Cost: 1
Type: Attack All, Melee
Rare: White
Deal 8 Damage
Cost: 1
Type: Attack All, Melee
Rare: White
Deal 8 Damage.
Push
Cost: 1
Type: Attack All, Melee
Rare: White
Deal 12 Damage.
Push
Cost: 0
Type: Skill
Rare: Gold
Draw 3 Atack Cards from your Draw Pile.
Cost: 2
Type: Skill
Rare: Blue
This turn, the next 0-cost Card you play is played 2 additional times.
Cost: 1
Type: Skill
Rare: Blue
This turn, the next 0-cost Card you play is played 2 additional times.
Cost: 1
Type: Skill
Rare: Blue
Gain 2 Energy.
Draw 1 Card.
You gain 3 Burn.
Cost: 0
Type: Skill
Rare: White
Apply 3 Burn.
Consume
Cost: 0
Type: Skill
Rare: White
Apply 5 Burn.
Consume
Cost: 1
Type: Attack All, Melee
Rare: Blue
Deal Damage equal to double your Burn.
Cleanse 2 Burn.
Cost: 1
Type: Attack All, Melee
Rare: Blue
Deal Damage equal to tripple your Burn.
Cleanse 3 Burn.
Cost: 2
Type: Attack All, Ranged
Apply 3 Damage 2 times.
Apply 1 Fragile.
Cost: 1
Type: Attack All, Ranged
Apply 3 Damage 2 times.
Apply 1 Fragile.
Cost: 1
Type: Attack One, Ranged
Rare: Blue
Deal 5 Damage.
Push
Advance
Consume
Cost: 2
Type: Attack One, Ranged
Rare: White
Deal 8 Damage.
Apply 2 Weak.
Advance
Cost: 2
Type: Attack One, Ranged
Rare: White
Deal 16 Damage.
Apply 2 Weak.
Advance
Cost: 1
Type: Skill
Rare: Blue
Teleport to the opposite side of an in-line target.
Apply 1 Fragile to them.
Consume
Cost: 1
Type: Skill
Rare: Blue
Teleport to the opposite side of an in-line target.
Apply 2 Fragile to them.
Consume
Cost: 1
Type: Bug
Rare: Red
Move 1 Tile in any direction.
Cost (up)
Consume
Encore
Cost: 1
Type: Skill
Rare: White
Add 2 Jab Cards to your Hand.
Cost: 1
Type: Skill
Rare: White
Add 2 Jab+ Cards to your Hand.
Cost: 0
Type: Move
Rare: White
Move 1 Tile in any direction.
Cost (up)
Encore
Cost: 0
Type: Move
Rare: White
Move 1 Tile in any direction.
Gain 3 Shield.
Cost (up)
Encore
Cost: 1
Type: Mod
Rare: White
At the start of your turn, add 1 Jab Card to your Hand.
Consume
Cost: 1
Type: Mod
Rare: White
At the start of your turn, add 1 Jab+ Card to your Hand.
Consume
Cost: 0
Type: Attack One, Ranged
Rare: Gold
Deal 4 Damage.
Gain 1 Energy.
Draw 2 Cards.
Advance
Consume
Cost: 0
Type: Attack One, Ranged
Rare: Gold
Deal 5 Damage.
Gain 2 Energy.
Draw 3 Cards.
Advance
Consume
Cost 2
Type: Attack All, Melee
Rare: Gold
Deal 3 Damage for each Card played this turn.
Cost: 2
Type: Attack All, Melee
Rare: Gold
Deal 5 Damage for each Card played this turn.
Cost: 0
Type: Skill
Rare: White
Draw 2 Cards.
You gain 3 Burn.
Cost: 0
Type: Skill
Rare: White
Draw 3 Cards.
You gain 3 Burn.
Cost: 1
Type: Skill
Rare: Blue
Choose 1 0-cost Card in your Draw Pile, and put it in your Hand
Cost: 0
Type: Skill
Rare: Blue
Choose 1 0-cost Card in your Draw Pile, and put it in your Hand
Cost: 0
Type: Attack All, Melee
Rare: Blue
Deal 5 Damage 2 times.
This Card's Damage is lowered by 1 this combat.
Cost: 0
Type: Attack All, Melee
Rare: Blue
Deal 7 Damage 2 times.
This Card's Damage is lowered by 1 this combat.
Cost: 9
Type: Attack All, Melee
Rare: Gold
Deal 25 Damage.
Gain 2 Energy.
Cost (down)
Cost: 9
Type: Attack All, Melee
Rare: Gold
Deal 30 Damage.
Gain 3 Energy.
Cost (down)
Cost: 2
Type: Attack All, Melee
Rare: White
Deal 3 Damage.
Chain: Apply 5 Burn.
Cost: 2
Type: Attack All, Melee
Rare: White
Deal 3 Damage.
Chain: Apply 7 Burn.
Cost: 2
Type: Skill
Rare: Gold
Chain: Transfer the Burn from all enemies to an enemy.
Consume
Cost: 1
Type: Skill
Rare: Gold
Chain: Transfer the Burn from all enemies to an enemy.
Consume
Cost: 2
Type: Attack One, Ranged
Rare: Gold
Deal 15 Damage.
Draw all 0-cost Cards from your Discard Pile.
Advance