Skip to content

Instantly share code, notes, and snippets.

@MerijnHendriks
Last active August 4, 2022 10:02
Show Gist options
  • Save MerijnHendriks/09a734321e995d56746a02ec2443a09a to your computer and use it in GitHub Desktop.
Save MerijnHendriks/09a734321e995d56746a02ec2443a09a to your computer and use it in GitHub Desktop.
Nitro Kid Wiki

Cards

Aeon Strike

Cost: 1
Type: Attack One, Ranged
Rare: Blue

Teleport to a free Tile.
Deal 8 Damage to all targets along the way.
Consume

Aeon Strike+

Cost: 1
Type: Attack One, Ranged
Rare: Blue

Teleport to a free Tile.
Deal 12 Damage to all targets along the way.
Consume

Analyze

Cost: 0
Type: Skill
Rare: White

Apply 2 Fragile.
Consume

Analyze+

Cost: 0
Type: Skill
Rare: White

Apply 3 Fragile.
Consume

Allrounder

Cost: 1
Type: Attack All, Melee
Rare: White

Deal 5 Damage.
You gain 5 Shield.

Allrounder+

Cost: 1
Type: Shield
Rare: White

Deal 8 Damage.
You gain 8 Shield.

Block

Cost: 1
Type: Shield
Rare: White

Gain 5 Shield

Block+

Cost: 1
Type: Shield
Rare: White

Gain 8 Shield

Brace

Cost: 1
Type: Shield
Rare: White

Gain 12 Shield.
This Card's Shield is lowered by 2 this combat.

Brace+

Cost: 0
Type: Shield
Rare: White

Gain 12 Shield.
This Card's Shield is lowered by 2 this combat.

Butterfly+

Cost: 1
Type: Bug
Rare: Red

Consume

Burning Hook

Cost: 2
Type: Skill
Rare: Blue

Apply 4 Burn to in-line targets.
Pull

Burning Hook+

Cost: 2
Type: Skill
Rare: Blue

Apply 6 Burn to in-line targets.
Pull

Cometfall

Cost: 2
Type: Skill
Rare: White

Move to any free Tile.
Apply 5 Burn to adjacent targets.
Consume

Cometfall+

Cost: 1
Type: Skill
Rare: White

Move to any free Tile.
Apply 5 Burn to adjacent targets.
Consume

Continuity Error

Cost: 1
Type: Skill
Rare: Blue

Spawn an explosive barel.
Consume

Continuity Error+

Cost: 1
Type: Skill
Rare: Blue

Spawn an explosive barel.
Add 1 Continuity Error Card to your Hand.
Consume

Controlled Burn

Cost: 1
Type: Skill
Rare: White

Cleanse 2 Burn.
Draw a Card.

Deflect

Cost: 3
Type: Shield
Rare: Blue

Gain 6 Shield.
Add 1 Deflect Card to your Hand.
Cost (down)
Consume

Deflect+

Gain 9 Shield.
Add 1 Deflect+ Card to your Hand.
Cost (down)
Consume

Discombobulate

Cost: 2
Type: Attack One, Melee
Rare: Blue

Deal 5 Damage.
Apply 2 Fragile.
Apply 1 Weak.
Consume

Discombobulate+

Cost: 2
Type: Attack One, Melee
Rare: Blue

Deal 8 Damage.
Apply 3 Fragile.
Apply 2 Weak.
Consume

Douse

Cost: 1
Type: Shield
Rare: Blue

Gain 6 Shield.
Cleanse 2 Burn.

Douse+

Cost: 1
Type: Shield
Rare: Blue

Gain 8 Shield.
Cleanse 3 Burn.

Dragon Punch

Cost: 1
Type: Attack All, Ranged
Rare: Blue

Deal 2 Damage.
Apply 3 Burn.
Penetrates through targets.

Dragon Punch+

Cost: 1
Type: Attack All, Ranged
Rare: Blue

Deal 2 Damage.
Apply 5 Burn.
Penetrates through targets.

Easy Defence

Cost: 0
Type: Shield
Rare: White

Gain 4 Shield
All Easy Defence Cards give 1 additional Shield this combat.

Easy Defence+

Cost: 0
Type: Shield
Rare: White

Gain 6 Shield
All Easy Defence Cards give 1 additional Shield this combat.

Erupt

Cost: 1
Type: Attack All, Melee
Rare: Blue

Deal 3 Damage
Apply 4 Burn
Push
Consume

Fatality

Cost: 1
Type: Attack One, Ranged
Rare: Blue

Deal 5 Damage.
Fragile modifies this Damage 3x.
Advance

Fatality+

Cost: 1
Type: Attack One, Ranged
Rare: Blue

Deal 10 Damage.
Fragile modifies this Damage 4x.
Advance

Find Weakness

Cost: 2
Type: Mod
Rare: Gold

At the start of your turn, add 1 Analyse Card to your hand.
Consume

Find Weakness+

Cost: 2
Type: Mod
Rare: Gold

At the start of your turn, add 1 Analyse+ Card to your hand.
Consume

Flame On

Cost: 2
Type: Shield
Rare: Blue

Gain 15 Shield.
Add 1 Scorsh Card to your hand.

Flame Shield

Cost: 5
Type: Mod
Rare: White

Whenever you apply Burn to yourself, gain 3 Shield.
Cost (down)
Consume

Flame Shield+

Cost: 2
Type: Mod
Rare: White

Whenever you apply Burn to yourself, gain 3 Shield.
Cost (down)
Consume

Flow

Cost: 6
Type: Skill
Rare: Blue

Gain 1 Energy.
Draw 1 Card.
Cost (down)

Flow+

Cost: 4
Type: Skill
Rare: Blue

Gain 1 Energy.
Draw 1 Card.
Cost (down)

Flying Kick

Cost: 1
Type: Attack One, Ranged
Rare: White

Deal 8 Damage.
Apply 1 Fragile.
Advance

Flame On+

Cost: 2
Type: Shield
Rare: Blue

Gain 20 Shield.
Add 1 Scorch+ Card to your Hand.

Flow

Cost: 4
Type: Skill
Rare: Blue

Gain 1 Energy.
Draw 1 Card.
Cost (down)

Flying Kick

Cost: 1
Type: Attack One, Ranged
Rare: White

Deal 8 Damage.
Apply 1 Fragile.
Advance

Flying Kick+

Cost: 1
Type: Attack One, Ranged
Rare: White

Deal 12 Damage.
Apply 2 Fragile.
Advance

From The Ashes

Cost: 1
Type: Skill
Rare: Blue

Choose 1 Card in your Discard Pile and put it in your Hand.
You gain 3 Burn.

From The Ashes+

Cost: 0
Type: Skill
Rare: Blue

Choose 1 Card in your Discard Pile and put it in your Hand.
You gain 3 Burn.

Full Metal Jacket

Cost: 0
Type: Shield
Rare: Blue

Gain 10 Shield.
Consume

Full Metal Jacket+

Cost: 0
Type: Shield
Rare: Blue

Gain 12 Shield.
Draw a Card.
Consume

Guarded Strike

Cost: 0
Type: Shield
Rare: White

Gain 3 Shield.
Add 1 Jab Card to your Hand.

Guarded Strike+

Cost: 0
Type: Shield
Rare: White

Gain 5 Shield.
Add 1 Jab+ Card to your Hand.

Harry

Cost: 3
Type: Attack All, Melee
Rare: Blue

Deal 6 Damage.
Add 1 Harry Card to your hand.
Cost (down)
Consume

Harry+

Cost: 3
Type: Attack All, Melee
Rare: Blue

Deal 9 Damage.
Add 1 Harry+ Card to your hand.
Cost (down)
Consume

Igneous Jabs

Cost: 2
Type: Mod
Rare: Blue

Jab Cards apply 2 Burn on hit.
Consume

Igneous Jabs+

Cost: 2
Type: Mod
Rare: Blue

Jab Cards apply 3 Burn on hit.
Consume

Inferno

Cost: 1
Type: Skill
Rare: Blue

Double adjacent target's Burn.
Consume

Inferno+

Cost: 1
Type: Skill
Rare: Blue

Apply 5 Burn.
Double adjacent target's Burn.
Consume

Jab

Cost: 0
Type: Attack All, Melee
Rare: Blue

Deal 4 Damage.
Ignores Fragile.
Consume

Jab+

Cost: 0
Type: Attack All, Melee
Rare: Blue

Deal 5 Damage.
Ignores Fragile.
Gain 2 Shield.
Consume

Kinetic Rush

Cost: 2
Type: Mod
Rare: Blue

Whenever you move, add 1 Jab Card to your Hand.
Consume

Kinetic Rush+

Cost: 2
Type: Mod
Rare: Blue

Whenever you move, add 1 Jab+ Card to your Hand.
Consume

Knuckle Duster

You gain 1 Strength.
Draw 2 Attack Cards from your Draw Pile.

Knuckle Duster+

You gain 2 Strength.
Draw 3 Attack Cards from your Draw Pile.

Kunai

Cost: 1
Type: Attack One, Ranged
Rare: Blue

Deal 5 Damage.
Apply 1 Fragile.
Add 1 Kunai Card to your Discard Pile.

Kunai+

Cost: 1
Type: Attack One, Ranged
Rare: Blue

Deal 5 Damage.
Apply 2 Fragile.
Add 1 Kunai+ Card to your Discard Pile.

Living Flame

Cost: 3
Type: Mod
Rare: Blue

Whenever you are hit by an enemy, apply 2 Burn to them.
Consume

Living Flame+

Cost: 2
Type: Mod
Rare: Blue

Whenever you are hit by an enemy, apply 3 Burn to them.
Consume

Massacre

Cost: 3
Type: Mod
Rare: Blue

Whenever an enemy dies, Apply 3 Fragile to all enemies.
Consume

Maximum Effort

Cost: 1
Type: Skill
Rare: Gold

This turn the next Card you play is played an additional time.
Consume

Maximum Effort+

Cost: 0
Type: Skill
Rare: Gold

This turn the next Card you play is played an additional time.
Consume

Meditate

Cost: 1
Type: Skill
Rare: White

If you are at max HP, increase it by 1.
Heal 5 HP.
Consume

Meditate+

Cost: 0
Type: Skill
Rare: White

If you are at max HP, increase it by 1.
Heal 5 HP.
Consume

Needle

Cost: 1
Type: Attack One, Ranged
Rare: White

Deal 5 Damage.
Apply 2 Weak.
Consume

Needle+

Cost: 0
Type: Attack One, Ranged
Rare: White

Deal 5 Damage.
Apply 2 Weak.
Consume

Oil Coat

Cost: 1
Type: Shield
Rare: Blue

Gain 5 Shield.
If you are Burning, gain 5 extra Shield.
You gain 1 Burn.

Oil Coat+

Cost: 1
Type: Shield
Rare: Blue

Gain 8 Shield.
If you are Burning, gain 8 extra Shield.
You gain 1 Burn.

O.I.P.

Cost: 0
Type: Attack All, Melee
Rare: White

Deal 2 Damage.
All O.I.P. Cards deal 2 additional Damage this combat.

O.I.P.+

Cost: 0
Type: Attack All, Melee
Rare: White

Deal 4 Damage.
All O.I.P. Cards deal 2 additional Damage this combat.

Outmanouver

Cost: 1
Type: Skill
Rare: Blue

Swap position with an adjacent target.
Cost (up)

Outmanouver+

Cost: 1
Type: Skill
Rare: Blue

Swap position with an adjacent target.

Palm Strike

Cost: 1
Type: Attack All, Melee
Rare: White

Deal 3 Damage 2 times.
Draw 1 Card.

Palm Strike+

Cost: 1
Type: Attack All, Melee
Rare: White

Deal 5 Damage 2 times.
Draw 2 Card.

Power Dose

Cost: 1
Type: Skill
Rare: White

Gain 3 Strength until end of turn.

Power Dose+

Cost: 1
Type: Skill
Rare: White

Gain 5 Strength until end of turn.

Power Strike

Cost: 1
Type: Attack One, Ranged
Rare: White

Deal 8 Damage.
Add 1 Jab Card to your Hand.
Advance

Power Strike+

Cost: 1
Type: Attack One, Ranged
Rare: White

Deal 8 Damage.
Add 1 Jab+ Card to your Hand.
Advance

Preparation

Cost: 1
Type: Shield
Rare: Blue

Gain 5 Shield.
Draw 2 Cards.

Preparation+

Cost: 1
Type: Shield
Rare: Blue

Gain 10 Shield.
Draw 2 Cards.

Precognition

Cost: 2
Type: Shield
Rare: Gold

Double your current Shield.

Precognition+

Cost: 2
Type: Shield
Rare: Gold

Gain 5 Shield.
Double your current Shield.

Punch

Cost: 1
Type: Attack All, Melee
Rare: White

Deal 5 Damage

Punch+

Cost: 1
Type: Attack All, Melee
Rare: White

Deal 8 Damage

Push Kick

Cost: 1
Type: Attack All, Melee
Rare: White

Deal 8 Damage.
Push

Push Kick

Cost: 1
Type: Attack All, Melee
Rare: White

Deal 12 Damage.
Push

Rage+

Cost: 0
Type: Skill
Rare: Gold

Draw 3 Atack Cards from your Draw Pile.

Recursive Method

Cost: 2
Type: Skill
Rare: Blue

This turn, the next 0-cost Card you play is played 2 additional times.

Recursive Method+

Cost: 1
Type: Skill
Rare: Blue

This turn, the next 0-cost Card you play is played 2 additional times.

Reignite

Cost: 1
Type: Skill
Rare: Blue

Gain 2 Energy.
Draw 1 Card.
You gain 3 Burn.

Scorch

Cost: 0
Type: Skill
Rare: White

Apply 3 Burn.
Consume

Scorch+

Cost: 0
Type: Skill
Rare: White

Apply 5 Burn.
Consume

Searing Chop

Cost: 1
Type: Attack All, Melee
Rare: Blue

Deal Damage equal to double your Burn.
Cleanse 2 Burn.

Searing Chop

Cost: 1
Type: Attack All, Melee
Rare: Blue

Deal Damage equal to tripple your Burn.
Cleanse 3 Burn.

Shuriken

Cost: 2
Type: Attack All, Ranged

Apply 3 Damage 2 times.
Apply 1 Fragile.

Shuriken+

Cost: 1
Type: Attack All, Ranged

Apply 3 Damage 2 times.
Apply 1 Fragile.

Side Kick

Cost: 1
Type: Attack One, Ranged
Rare: Blue

Deal 5 Damage.
Push
Advance
Consume

Solar Plexus

Cost: 2
Type: Attack One, Ranged
Rare: White

Deal 8 Damage.
Apply 2 Weak.
Advance

Solar Plexus+

Cost: 2
Type: Attack One, Ranged
Rare: White

Deal 16 Damage.
Apply 2 Weak.
Advance

Speed of Thought

Cost: 1
Type: Skill
Rare: Blue

Teleport to the opposite side of an in-line target.
Apply 1 Fragile to them.
Consume

Speed of Thought+

Cost: 1
Type: Skill
Rare: Blue

Teleport to the opposite side of an in-line target.
Apply 2 Fragile to them.
Consume

Spider

Cost: 1
Type: Bug
Rare: Red

Move 1 Tile in any direction.

Cost (up)
Consume
Encore

Square Up

Cost: 1
Type: Skill
Rare: White

Add 2 Jab Cards to your Hand.

Square Up+

Cost: 1
Type: Skill
Rare: White

Add 2 Jab+ Cards to your Hand.

Step

Cost: 0
Type: Move
Rare: White

Move 1 Tile in any direction.
Cost (up)
Encore

Step+

Cost: 0
Type: Move
Rare: White

Move 1 Tile in any direction.
Gain 3 Shield.
Cost (up)
Encore

Stinger

Cost: 1
Type: Mod
Rare: White

At the start of your turn, add 1 Jab Card to your Hand.
Consume

Stinger+

Cost: 1
Type: Mod
Rare: White

At the start of your turn, add 1 Jab+ Card to your Hand.
Consume

Stop Hit

Cost: 0
Type: Attack One, Ranged
Rare: Gold

Deal 4 Damage.
Gain 1 Energy.
Draw 2 Cards.
Advance
Consume

Stop Hit+

Cost: 0
Type: Attack One, Ranged
Rare: Gold

Deal 5 Damage.
Gain 2 Energy.
Draw 3 Cards.
Advance
Consume

Storm Strike

Cost 2
Type: Attack All, Melee
Rare: Gold

Deal 3 Damage for each Card played this turn.

Storm Strike

Cost: 2
Type: Attack All, Melee
Rare: Gold

Deal 5 Damage for each Card played this turn.

Stroke The Fire

Cost: 0
Type: Skill
Rare: White

Draw 2 Cards.
You gain 3 Burn.

Stroke The Fire+

Cost: 0
Type: Skill
Rare: White

Draw 3 Cards.
You gain 3 Burn.

Trained Reflex

Cost: 1
Type: Skill
Rare: Blue

Choose 1 0-cost Card in your Draw Pile, and put it in your Hand

Trained Reflex+

Cost: 0
Type: Skill
Rare: Blue

Choose 1 0-cost Card in your Draw Pile, and put it in your Hand

Twin Strike

Cost: 0
Type: Attack All, Melee
Rare: Blue

Deal 5 Damage 2 times.
This Card's Damage is lowered by 1 this combat.

Twin Strike+

Cost: 0
Type: Attack All, Melee
Rare: Blue

Deal 7 Damage 2 times.
This Card's Damage is lowered by 1 this combat.

Voltaic Strike

Cost: 9
Type: Attack All, Melee
Rare: Gold

Deal 25 Damage.
Gain 2 Energy.
Cost (down)

Voltaic Strike+

Cost: 9
Type: Attack All, Melee
Rare: Gold

Deal 30 Damage.
Gain 3 Energy.
Cost (down)

Whirlkick

Cost: 2
Type: Attack All, Melee
Rare: White

Deal 3 Damage.
Chain: Apply 5 Burn.

Whirlkick+

Cost: 2
Type: Attack All, Melee
Rare: White

Deal 3 Damage.
Chain: Apply 7 Burn.

Wildfire

Cost: 2
Type: Skill
Rare: Gold

Chain: Transfer the Burn from all enemies to an enemy.
Consume

Wildfire+

Cost: 1
Type: Skill
Rare: Gold

Chain: Transfer the Burn from all enemies to an enemy.
Consume

Yakuza Kick+

Cost: 2
Type: Attack One, Ranged
Rare: Gold

Deal 15 Damage.
Draw all 0-cost Cards from your Discard Pile.
Advance

Decks

Core

Included in all decks

Cards

Name Amount
Block 2
Punch 2
Step 1
Solar Plexus 1

Playing With Fire

Patches

  • Collector
  • Micro Heart
  • Neon Cresent

Infusions

Name Amount
Nitrogen 3
Titanium 2

Cards

Name Amount
Douse 1
Dragon Punch 1
Flame Shield+ 1
From The Ashes 1
Oil Coat 1
Stroke The Fire 1
Whirlkick+ 1
Wildfire+ 1

Touch Of Death

Patches

  • Golden Ticket
  • Stone Foot
  • Mana Leaf

Infusions

Name Amount
Nitrogen 3
Neon 2

Cards

Name Amount
Brace 1
Discombobulate 1
Find Weakness 1
Flying Kick+ 1
Full Metal Jacket+ 1
Palm Stike 1
Shuriken 1
Twin Strike 1

Infinite Jabs

Patches

  • Boom Touch
  • Healing Hand
  • Water Shell

Infusions

Name Amount
Nitrogen 3
Silicon 3

Cards

Name Amount
Full Metal Jacket 1
Power Dose 1
Power Strike+ 1
Preparation 1
Stinger+ 1
Square Up 1
Square Up+ 1
Storm Strike 1

Status effects

Burn

Damages the character and then decreases by 1 on turn start.

Fragile

Increase the damage received. Decreases by 1 every turn.

Strength

Increases damage dealth by this character's attacks. Strength doesn't decrease over time.

Weak

Lower the damage dealt. Decreases by 1 every turn.

Infusions

Gold

Deal 10 Damage to an adjacent enemy. If lethal, gain $20.

Lead

Gain 10 Shield and become Push immune until the start of your next turn.

Lithium

Gain 2 Energy.

Mecury

Move 1 Tile in any direction

Neon

Teleport to any unoccupied Tile.

Nitrogen

Gain 1 Energy

Plutonium

Deal 10 Damage and apply 2 Fragile to all enemies

Silicon

Discard your hand, then Draw 4 Cards.

Titanium

Gain 20 Shield.

Tungten

Remove all Shield from all Enemies and apply 2 Fragile to them.

Keywords

Advance

Moves the character next to their target before attacking.

Chain

Chained effects are applied to all targets adjacent to one another.

Consume

Can only be used once in each fight.

Cost (down)

Energy cost decreases by 1 whenever another card is played. Resets when played or discarded.

Cost (up)

Energy cost increases by 1 whenever another card is played. Resets when played or discarded.

Encore

One randomly selected Encore Card in your deck is drawn at the start of each turn.

Pull

Moves the target into the closest Tile adjacent to you.

Push

Moves the target away 1 Tile. If the tile is blocked, the target and blocking object take 5 Damage.

Patches

Ablaze

When you enter a fight, apply 3 Burn to each enemy.

Angry Frog

Attack cards that cost 0 Energy, deal 3 extra Damage.

Ash Shield

Reduce all Burn Damage received by 2.

Beserker

At the beginning of your turn if you are under 50% HP, gain 2 Strength.

Be Water

When you enter a fight, add 2 Jab Cards to your hand.

Boom Touch

Every 10th attack deals double Damage.

Braced

When you enter a fight, gain 8 Shield.

Charged

Your first attack in a fight deals 5 extra Damage.

Collector

When you add a card to your deck, gain $5.

Dealer

When you enter a shop, gain $30.

Golden Ball

When you clear a room, gain $10 extra.

Golden Glove

When you enter a fight, gain 1 Strength for every $200 you have.

Golden Ticket

Shop prices are reduced by 25%.

Gooey Grenade

At the end of the 6th round, deal 20 Damage to all enemies.

Hawk Eye

Advanced attacks deal 4 extra Damage.

Healing Hand

When you enter a shop, heal 5 HP.

Implant

At the start of your turn, deal 2 Damage to all enemies.

Magic Leaf

Every 4 turns gain 1 Energy.

Micro Heart

When you win a fight, heal 2 HP.

Neon Cresent

Whenever you play 5 Shield Cards, Draw 1 Card.

Peace Shard

When you enter a fight, apply 2 Weak to adjacent enemies.

Power Pill

When you enter a fight, gain 1 Strength.

Reaper

When you defeat an enemy unit, gain 2 Strength until end of the turn.

Sledgehammer

Attack Cards that cost 2 Energy deal 4 extra Damage.

Stone Feet

If you end your turn without moving, gain 5 Shield.

Water Shell

At the end of your turn, if you have no Shield gain 6 Shield.

Whale

Whenever you play a Mod Card, gain 5 Shield.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment