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An example of a really simple asset importer that just reads in text files with a custom .omni extension
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using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor.AssetImporters; | |
using System.IO; | |
[ScriptedImporter(1, "omni")] | |
public class OmniAssetImporter : ScriptedImporter | |
{ | |
public override void OnImportAsset(AssetImportContext ctx) | |
{ | |
var asset = ScriptableObject.CreateInstance<OmniAsset>(); | |
asset.text = File.ReadAllText(ctx.assetPath); | |
ctx.AddObjectToAsset("main obj", asset); | |
ctx.SetMainObject(asset); | |
} | |
} | |
#endif | |
public class OmniAsset : ScriptableObject | |
{ | |
public string text = ""; | |
} |
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