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NFTWorlds patches
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Patch 1 to 38: Airplane/Puffer patches | |
Patch 39: Commands, no performance changes | |
Patch 40: Reduces ticking of passive mob AI, skips mob AI if the server is lagging. | |
Patch 41: Reduces ticking of collisions | |
Patch 42: Stolen without credit from an old and unstable airplane patch | |
Patch 43: Quality of life patch for insta kill golems, not performance patch | |
Patch 44: Stops a single block lookup if a mob isn’t moving horizontally… performance gains are negligible, although non-zero. | |
Patch 45: Stops villagers from picking up own items for 6 seconds, not performance patch as it adds an extra two world lookups | |
Patch 46: Misleading name “Async Entities”. Stolen without credit from Puffer. | |
Patch 47: Allows inactive goals to entirely be disabled, breaking vanilla behavior. Old and buggy patch stolen without credit from Puffer. | |
Patch 48: Lets item frames not tick, breaking vanilla behavior | |
Patch 49: Optimizes a few constant time random lookups and lets people break vanilla behavior with config options. | |
Patch 50: Lets people break vanilla particles and no damage ticks | |
Patch 51: Breaks vanilla behavior by letting individual parts of a mob’s AI to tick less. No performance improvement without loss of vanilla behavior. | |
Patch 52: Adds an if statement to a hot portion of code to disable a part of timings for tile entities. Performance gains are questionable. | |
Patch 53: Lets people use configs to set random tick speed for all worlds | |
Patch 54: Lets cactus grow multiple blocks at a time, while tick skipping. Adds a random call to a hot method of code. Breaks vanilla behavior. | |
Patch 55: Lets people disable footsteps, disabling vanilla behavior | |
Patch 56: Performance patch that decreases performance by attempting to cache chunk lookups | |
Patch 57: Breaks swimming for negligible performance gains | |
Patch 58: Lets the zombie attack village goal be disabled entirely | |
Patch 59: Redundant entity lookup cache, may decrease performance | |
Patch 60: Adds more caching that decreases performance | |
Patch 61: Disables passenger ticking entirely, lmao | |
Patch 62: Lets people break grass, now, and lava behavior | |
Patch 63: Quality of life changes with teleporting and vehicles | |
Patch 64: Adds caching to ranges for spawners, slightly breaking vanilla behavior for negligible gains | |
Patch 65: Disable parts of mob AI if the server believes players won’t notice it | |
Patch 66: Stolen from puffer, INTENTIONALLY removing puffer’s comment | |
Patch 67: Disables searching for goals entirely | |
Patch 68: Changes NPC speed. |
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