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// Global settings to make things easier. | |
int FlawlessIVs = 3; | |
// Set these values for your gender ratio: | |
// Fixed gender = -1 | |
// 50 M : 50 F = 127 | |
// 25 M : 75 F = 191 | |
// 75 M : 25 F = 63 | |
// 87.5 M : 12.5 F = 31 | |
// Litleo line doesn't exist in LA so we can ignore the last case. | |
int GenderCompare = 127; | |
// Set this for how far you want to search. | |
int maxAdvance = 300; | |
// Set this for how many shiny rolls you have for this species. | |
int shinyRolls = 7; | |
string output = ""; | |
void Main() | |
{ | |
// Initial state | |
ulong group_seed = 0x286e5c32787a9d20u; // group seed | |
ulong init = unchecked(group_seed); | |
Xoroshiro128Plus rng = new(init); | |
output = $"Initial Group Seed: {group_seed:x16}\n"; | |
Console.WriteLine(output); | |
Console.WriteLine("Adv | Generator Seed | Pokemon Seed | PID | IVs | G | Nature\n----+------------------+------------------+-----------+-------------------+---+--------"); | |
for (int advances = 0; advances < maxAdvance; advances++) | |
{ | |
output = $"{advances, 3} | "; | |
GenerateSpawn(advances, ref rng); | |
} | |
} | |
// You can define other methods, fields, classes and namespaces here | |
private void GenerateSpawn(int advance, ref Xoroshiro128Plus rng) | |
{ | |
// Group seed generates the generator seed and alphamove seed. | |
var genseed = rng.Next(); | |
output += $"{genseed:X16} | "; | |
var alphamoveseed = rng.Next(); | |
// Generator seed generates the slot, mon seed, and level. | |
var slotrng = new Xoroshiro128Plus(genseed); | |
var slot = slotrng.Next(); | |
var seed = slotrng.Next(); | |
output += $"{seed:X16} | "; | |
GeneratePoke(seed); | |
// Reseed the RNG for the next spawn. | |
var newseed2 = rng.Next(); | |
rng = new Xoroshiro128Plus(newseed2); | |
} | |
private void GeneratePoke(ulong seed) | |
{ | |
var rng = new Xoroshiro128Plus(seed); | |
rng.NextInt(); // EC | |
// Fake TID | |
var fakeTID = (uint)rng.NextInt(); | |
// PID | |
var pid = (uint)rng.NextInt(); | |
uint ShinyXor = 0; | |
var isShiny = false; | |
for (int i = 1; i < shinyRolls; i++) | |
{ | |
ShinyXor = GetShinyXor(pid, fakeTID); | |
isShiny = ShinyXor < 16; | |
if (isShiny) | |
break; | |
pid = (uint)rng.NextInt(); | |
} | |
var shiny_type = " "; | |
if (isShiny) | |
shiny_type = ShinyXor == 0 ? "■" : "★"; | |
output += $"{shiny_type}{pid:x8}"; | |
Span<int> ivs = stackalloc[] { -1, -1, -1, -1, -1, -1 }; | |
const int MAX = 31; | |
for (int i = 0; i < FlawlessIVs; i++) | |
{ | |
int index; | |
do { index = (int)rng.NextInt(6); } | |
while (ivs[index] != -1); | |
ivs[index] = MAX; | |
} | |
var ivstring = ""; | |
for (int i = 0; i < ivs.Length; i++) | |
{ | |
if (ivs[i] == -1) | |
ivs[i] = (int)rng.NextInt(32); | |
ivstring += $"{ivs[i], 2}"; | |
if (i < 5) | |
ivstring += "/"; | |
} | |
output += $" | {ivstring}"; | |
rng.NextInt(2); | |
var genderchar = "-"; | |
if (GenderCompare != -1) | |
{ | |
var genderval = rng.NextInt(252) + 1; | |
if ((int)genderval < GenderCompare) | |
genderchar = "F"; | |
else | |
genderchar = "M"; | |
} | |
output += $" | {genderchar}"; | |
var nature = (int)rng.NextInt(25); | |
output += $" | {GameInfo.GetStrings("en").Natures[nature]}"; | |
// Add your filters here. | |
if (!isShiny) | |
return; | |
//if (nature != (int)Nature.Timid) | |
// return; | |
//if (genderchar != "M") | |
// return; | |
//if (ivs[0] != 31 || ivs[1] != 0 || ivs[2] != 31 || ivs[3] != 31 || ivs[4] != 31 || ivs[5] != 31) | |
// return; | |
Console.WriteLine(output); | |
} | |
private static uint GetShinyXor(uint pid, uint oid) | |
{ | |
var xor = pid ^ oid; | |
return (xor ^ (xor >> 16)) & 0xFFFF; | |
} |
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This script shows future advancements for regular spawners that generate 1 Pokémon at a time in LA such as alpha Tangrowth. This allows for RNG manipulation when given a group seed. Use this script to solve 2 Pokémon for a group seed.
Setup is:
PKHeX.Core.dll
to first tab, and typePKHeX.Core
into the second tab,Recommended LINQPad settings so output is monospaced:
This is not meant to be a polished or complete tool in itself, nor are there plans to make an easier tool with a GUI.