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<canvas id="canvas"></canvas> | |
<script> | |
(async () => { | |
const response = await fetch('./0000.bmp'); | |
const arraybuffer = await response.arrayBuffer(); | |
const dataview = new DataView(arraybuffer); | |
const offset = dataview.getUint32(10, true); | |
const width = dataview.getUint32(18, true); | |
let height = dataview.getInt32(22, true); | |
const bottomUp = height > 0; | |
if (!bottomUp) { | |
height *= -1; | |
} | |
const bpp = dataview.getUint16(28, true); | |
let colors = dataview.getUint32(42, true); | |
if (colors === 0) { | |
colors = 1 << bpp; | |
} | |
const palette = []; | |
for (let i = 0; i < colors; i++) { | |
palette[i] = [ | |
dataview.getUint8(54 + i * 4 + 2), // R | |
dataview.getUint8(54 + i * 4 + 1), // G | |
dataview.getUint8(54 + i * 4), // B | |
]; | |
} | |
const data = new Uint8ClampedArray(width * height * 4); | |
for (let sy = 0; sy < height; sy++) { | |
const dy = bottomUp ? height - sy - 1 : sy; | |
for (let x = 0; x < width; x++) { | |
const index = dataview.getUint8(offset + sy * width + x); | |
const color = palette[index]; | |
data[(dy * width + x) * 4] = color[0]; | |
data[(dy * width + x) * 4 + 1] = color[1]; | |
data[(dy * width + x) * 4 + 2] = color[2]; | |
data[(dy * width + x) * 4 + 3] = 255; | |
} | |
} | |
/** @type {HTMLCanvasElement} */ | |
const canvas = document.getElementById('canvas'); | |
canvas.width = width; | |
canvas.height = height; | |
const context = canvas.getContext('2d'); | |
const imageData = new ImageData(data, width, height); | |
context.putImageData(imageData, 0, 0); | |
})(); | |
</script> |
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