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@LachlanArthur
Created March 19, 2023 10:45
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Alien Colonial Marines Talents

All-Terrain Driver

Almost anyone can drive a tractor or APC, but with this talent you have experience driving all-terrain vehicles over rough terrain whilst minimizing damage to the vehicle.

Banter

Between fights, you release the tension in your team with some friendly banter.

Bodyguard

If someone within SHORT range of you is hit by an attack, you can dive in to take the hit.

Bypass

You have experience jury-rigging toolkits and using diagnostic devices to hack doors.

Calm Breather

When making a supply roll for air, you get to roll two dice fewer than your Supply Level, to a minimum of one die.

Counselor

Once per Turn, you can use the COMMAND skill to reduce the STRESS LEVEL of another character within SHORT range.

EVA Specialist

You get +2 to HEAVY MACHINERY and COMTECH rolls when spacewalking.

Fast Reflexes

You can draw two initiative cards instead of one during the initiative draw.

Flyweight

When you block in close combat, you can use AGILITY instead of STRENGTH.

Hard Hitter

You get a +2 modification to CLOSE COMBAT if you sacrifice your fast action.

Healer

You are very resilient and recover quickly from injuries.

Heavy Weapons

The military uses a variety of heavy weapons, from plasma guns to tactical missiles and tank guns.

Hidden Stash

You begin each session with an extra item of your choice, hidden on your person or stowed somewhere safe.

Hothead

You get a +2 modification to opposed rolls for MANIPULATION whenever someone tries to give you orders.

Hug the Dirt

With this talent you’re able to maximize cover from incoming ranged attacks when you’re down on the ground.

Killer

You know where to strike to make your enemy fall and not get up. Ever.

Light Eater

When making a supply roll for food, you get to roll two dice fewer than your Supply Level, to a minimum of one die.

Light Sleeper

You can get by on less sleep than most.

Machinegunner

Firing full auto is the only way to get the job done, in your opinion.

Menacing

You have a scary physical presence that makes it easy to intimidate people.

Merciless

You can perform a coup de grace without rolling for EMPATHY.

Nerves of Steel

You keep a cool head in all situations, and thus get a –2 modification to all Panic Rolls.

Overkill

Instead of panicking in the face of mortal danger, you can turn your fear into aggression and use it as a weapon against your enemy.

Pack Mule

You can carry twice as many objects as normal without being encumbered.

Past the Limit

You can push any skill roll based on STRENGTH twice, not just once like other characters.

Quick Draw

You can draw your weapon so quickly it doesn’t cost you an action.

Rapid Fire

You can fire a pistol or rifle as a fast action instead of a slow action, at the cost of a −2 modification.

Rapid Reload

You can reload a weapon as a fast action instead of a slow action.

Remote

You are qualified to set up, control and repair remote sentry guns and other remotely-controlled battlefield devices, and to pilot remote vehicles and Pups.

Second Wind

When you are Broken, you can get back on your feet immediately, without anyone giving you first aid.

Spaceship Commander

In the role as a captain of a spaceship during space combat, you can draw two initiative cards instead of one during the initiative draw.

Spaceship Gunner

As a gunner on a spaceship during combat, you get a +2 modification to your RANGED COMBAT rolls.

Spaceship Mechanic

You get a +2 modification when you use HEAVY MACHINERY or COMTECH to repair damage to a spacecraft.

Stealthy

You get a +2 modification to MOBILITY when using the skill to move undetected.

Stoic

You can roll for STAMINA using WITS instead of STRENGTH.

Tough

You are used to taking a beating.

Watchful

The hairs on the back of your neck stand up when enemies lurk nearby.

Weapon Specialist

You’re an expert at using a specific weapon model.

Zero-G Training

Your sense of balance is well adapted to an environment without gravity.

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