Almost anyone can drive a tractor or APC, but with this talent you have experience driving all-terrain vehicles over rough terrain whilst minimizing damage to the vehicle.
Between fights, you release the tension in your team with some friendly banter.
If someone within SHORT range of you is hit by an attack, you can dive in to take the hit.
You have experience jury-rigging toolkits and using diagnostic devices to hack doors.
When making a supply roll for air, you get to roll two dice fewer than your Supply Level, to a minimum of one die.
Once per Turn, you can use the COMMAND skill to reduce the STRESS LEVEL of another character within SHORT range.
You get +2 to HEAVY MACHINERY and COMTECH rolls when spacewalking.
You can draw two initiative cards instead of one during the initiative draw.
When you block in close combat, you can use AGILITY instead of STRENGTH.
You get a +2 modification to CLOSE COMBAT if you sacrifice your fast action.
You are very resilient and recover quickly from injuries.
The military uses a variety of heavy weapons, from plasma guns to tactical missiles and tank guns.
Hidden Stash
You begin each session with an extra item of your choice, hidden on your person or stowed somewhere safe.
You get a +2 modification to opposed rolls for MANIPULATION whenever someone tries to give you orders.
With this talent you’re able to maximize cover from incoming ranged attacks when you’re down on the ground.
You know where to strike to make your enemy fall and not get up. Ever.
When making a supply roll for food, you get to roll two dice fewer than your Supply Level, to a minimum of one die.
You can get by on less sleep than most.
Firing full auto is the only way to get the job done, in your opinion.
You have a scary physical presence that makes it easy to intimidate people.
You can perform a coup de grace without rolling for EMPATHY.
You keep a cool head in all situations, and thus get a –2 modification to all Panic Rolls.
Instead of panicking in the face of mortal danger, you can turn your fear into aggression and use it as a weapon against your enemy.
You can carry twice as many objects as normal without being encumbered.
You can push any skill roll based on STRENGTH twice, not just once like other characters.
You can draw your weapon so quickly it doesn’t cost you an action.
You can fire a pistol or rifle as a fast action instead of a slow action, at the cost of a −2 modification.
You can reload a weapon as a fast action instead of a slow action.
You are qualified to set up, control and repair remote sentry guns and other remotely-controlled battlefield devices, and to pilot remote vehicles and Pups.
When you are Broken, you can get back on your feet immediately, without anyone giving you first aid.
In the role as a captain of a spaceship during space combat, you can draw two initiative cards instead of one during the initiative draw.
As a gunner on a spaceship during combat, you get a +2 modification to your RANGED COMBAT rolls.
You get a +2 modification when you use HEAVY MACHINERY or COMTECH to repair damage to a spacecraft.
You get a +2 modification to MOBILITY when using the skill to move undetected.
You can roll for STAMINA using WITS instead of STRENGTH.
You are used to taking a beating.
The hairs on the back of your neck stand up when enemies lurk nearby.
You’re an expert at using a specific weapon model.
Your sense of balance is well adapted to an environment without gravity.