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Unhandled exception at 0x6DF4DED23C in I Am Dead | |
0x00000002: Access Violation of Data occurred | |
> IAD.nss!UIADWidget::FindTextBlocksAndApplyFontAll(UFont* Font) Line 126 (0x6DF4DED23C) C++ Symbols loaded. | |
IAD.nss!TextManager Line 90 (0x6DF4D8331C) C++ Symbols loaded. | |
IAD.nss!TextManager::Get() Line 402 (0x6DF4D66B80) C++ Symbols loaded. | |
IAD.nss!UIADWidget::RecursivelyLookupTextForAllTextfields(UPanelWidget* Parent) Line 244 (0x6DF4DEDF0C) C++ Symbols loaded. | |
IAD.nss!UIADWidget::RecursivelyLookupTextForAllTextfields(UPanelWidget* Parent) Line 235 (0x6DF4DEE098) C++ Symbols loaded. | |
IAD.nss!USettingsWidget::NativeConstruct() Line 85 (0x6DF4E0DC74) C++ Symbols loaded. | |
IAD.nss!UUserWidget::OnWidgetRebuilt() Line 923 (0x6DF6E8B420) C++ Symbols loaded. | |
IAD.nss!UWidget::TakeWidget_Private(TFunctionRef<TSharedPtr<SObjectWidget, ESPMode::Fast> (UUserWidget *, TSharedRef<SWidget, ESPMode::Fast>)> ConstructMethod) Line 855 (0x6DF6E6739C) C++ Symbols loaded. | |
IAD.nss!UUserWidget::AddToScreen(ULocalPlayer* Player, int ZOrder) Line 1079 (0x6DF6E8C82C) C++ Symbols loaded. | |
IAD.nss!UUserWidget::execAddToViewport(UObject* Context, FFrame& Stack, void*const Z_Param__Result) Line 204 (0x6DF6F6B388) C++ Symbols loaded. | |
IAD.nss!UFunction::Invoke(UObject* Obj, FFrame& Stack, void*const Z_Param__Result) Line 4907 (0x6DF54522FC) C++ Symbols loaded. | |
IAD.nss!UObject::CallFunction(FFrame& Stack, void*const Z_Param__Result, UFunction* Function) Line 927 (0x6DF55D7EF4) C++ Symbols loaded. | |
IAD.nss!UObject::ProcessContextOpcode(FFrame& Stack, void*const Z_Param__Result, bool bCanFailSilently) Line 2789 (0x6DF55E3BA4) C++ Symbols loaded. | |
IAD.nss!ProcessLocalScriptFunction(UObject* Context, FFrame& Stack, void*const Z_Param__Result) Line 1024 (0x6DF55D93C4) C++ Symbols loaded. | |
IAD.nss!ProcessScriptFunction<void (*)(UObject *, FFrame &, void *)>(UObject* Context, UFunction* Function, FFrame& Stack, void*const Z_Param__Result, void(*)(UObject*, FFrame&, void*)) Line 825 (0x6DF5621168) C++ Symbols loaded. | |
IAD.nss!ProcessLocalScriptFunction(UObject* Context, FFrame& Stack, void*const Z_Param__Result) Line 1024 (0x6DF55D93C4) C++ Symbols loaded. | |
IAD.nss!UFunction::Invoke(UObject* Obj, FFrame& Stack, void*const Z_Param__Result) Line 4907 (0x6DF54522FC) C++ Symbols loaded. | |
IAD.nss!UObject::ProcessEvent(UFunction* Function, void* Parms) Line 1910 (0x6DF55DDE40) C++ Symbols loaded. | |
IAD.nss!AActor::ProcessEvent(UFunction* Function, void* Parameters) Line 795 (0x6DF7395E08) C++ Symbols loaded. | |
IAD.nss!AActor::BeginPlay() Line 3466 (0x6DF73AC394) C++ Symbols loaded. | |
IAD.nss!APlayerBase::BeginPlay() Line 103 (0x6DF4D27924) C++ Symbols loaded. | |
IAD.nss!AActor::DispatchBeginPlay(bool bFromLevelStreaming) Line 3382 (0x6DF73AB6AC) C++ Symbols loaded. | |
IAD.nss!AWorldSettings::NotifyBeginPlay() Line 246 (0x6DF83D3910) C++ Symbols loaded. | |
IAD.nss!AGameStateBase::HandleBeginPlay() Line 178 (0x6DF7945FB4) C++ Symbols loaded. | |
IAD.nss!UWorld::BeginPlay() Line 4112 (0x6DF83AAE50) C++ Symbols loaded. | |
IAD.nss!UEngine::LoadMap(FWorldContext& WorldContext, FURL URL, UPendingNetGame* Pending, FString& Error) Line 12763 (0x6DF82B8CC0) C++ Symbols loaded. | |
IAD.nss!UEngine::Browse(FWorldContext& WorldContext, FURL URL, FString& Error) Line 11975 (0x6DF82B4934) C++ Symbols loaded. | |
IAD.nss!UGameInstance::StartGameInstance() Line 530 (0x6DF7924390) C++ Symbols loaded. | |
IAD.nss!FEngineLoop::Init() Line 3694 (0x6DF4611954) C++ Symbols loaded. | |
IAD.nss!RealMain(void* ) Line 214 (0x6DF462186C) C++ Symbols loaded. | |
nnSdk.nss! Line 177 (0x6E059FD2D4) C++ Symbols loaded. |
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