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/* | |
Simple functon to blend n different RayLib 3d ModelAnimations. This function just update bones. So, skinning shader is required. | |
*/ | |
#ifndef _KIRAN_RAY_MODELANIMATION_ADV_ | |
#define _KIRAN_RAY_MODELANIMATION_ADV_ | |
#include "raylib.h" | |
#include "rlgl.h" | |
#include "raymath.h" |