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using System; | |
using System.Reflection; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
// This class gives access to Unity's internal DragAndDropService class through reflection, and exposes the same methods. | |
// See https://github.com/Unity-Technologies/UnityCsReference/blob/f50ab75c509cab05254e0ff2f06eb74f5ecd30da/Editor/Mono/DragAndDropService.cs | |
namespace RainDragAndDropService { | |
public static class DragAndDropService { |
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/******************************************************************************* | |
* Don't Be a Jerk: The Open Source Software License. | |
* Adapted from: https://github.com/evantahler/Dont-be-a-Jerk | |
******************************************************************************* | |
* _I_ am the software author - JohannesMP on Github. | |
* _You_ are the user of this software. You might be a _we_, and that's OK! | |
* | |
* This is free, open source software. I will never charge you to use, | |
* license, or obtain this software. Doing so would make me a jerk. | |
* |
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Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
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Shader "ToggleTest" | |
{ | |
Properties | |
{ | |
[Toggle(FILL_WITH_RED)] | |
_FillWithRed ("Fill With Red", Float) = 0 | |
} | |
SubShader | |
{ | |
Pass |
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<Style x:Key="NormalTextBox" TargetType="{x:Type TextBox}"> | |
<Style.Triggers> | |
<DataTrigger Binding="{Binding IsFocused}" Value="True"> | |
<Setter Property="FocusManager.FocusedElement" | |
Value="{Binding RelativeSource={RelativeSource Self}}" /> | |
</DataTrigger> | |
</Style.Triggers> | |
</Style> |