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@JuenTingShie
Created January 23, 2021 19:18
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Logging to C:/Data/Users/NTUST/AppData/Local/Packages/Template3D_pzq3xp76mxafg/TempState/UnityPlayer.log
Loading native plugins
Loading opus_egpv.dll
Loading mrwebrtc.dll
Loading AudioPluginMsHRTF.dll
Module information:
Built with Compiler Ver '191627012'
Built from '2019.4/release' branch
Version is '2019.4.18f1 (3310a4d4f880)'
Master build
Application type 'D3D'
OS 'Windows 10 (10.0.19041)'
[Subsystems] Discovering subsystems at path C:/data/Programs/WindowsApps/Template3D_0.0.31.0_arm__pzq3xp76mxafg/Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Qualcomm(R) Adreno(TM) 630 GPU (ID=0x45373230)
Vendor: (null)
VRAM: 1932 MB
Initialize engine version: 2019.4.18f1 (3310a4d4f880)
D3D11 device created for Microsoft Media Foundation video decoding.
Created eye textures with a "texture array" layout. The "single-pass instancing" stereo mode will be used.
UnloadTime: 3.264375 ms
Can not play a disabled audio source
UnityEngine.AudioSource:PlayOneShot(AudioClip)
UnityEngine.Events.UnityAction`1:Invoke(T0)
UnityEngine.Events.InvokableCall`1:Invoke(T1)
UnityEngine.Events.CachedInvokableCall`1:Invoke(Object[])
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 2238]
(Filename: Line: 2238)
PUN Basics Tutorial/Launcher: OnConnectedToMaster() was called by PUN
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SAting.HoloLens.Launcher:OnConnectedToMaster()
Photon.Realtime.ConnectionCallbacksContainer:OnConnectedToMaster()
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
PUN Basics Tutorial/Launcher:OnJoinRandomFailed() was called by PUN. No random room available, so we create one.
Calling: PhotonNetwork.CreateRoom
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SAting.HoloLens.Launcher:OnJoinRandomFailed(Int16, String)
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinRandomFailed(Int16, String)
Photon.Realtime.LoadBalancingClient:CallbackRoomEnterFailed(OperationResponse)
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
We are Instantiating LocalPlayer from new kai_porting
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, String, Object[])
UnityEngine.Debug:LogFormat(String, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Registered PhotonView: 1001
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Pun.PhotonNetwork:RegisterPhotonView(PhotonView)
Photon.Pun.PhotonView:set_ViewID(Int32)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[PhotonVoiceNetwork singleton.PhotonVoiceNetwork] 2021-01-23T18:52:44:PUN joined room, now connecting Voice client
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogInfo(String, Object[])
Photon.Voice.PUN.PhotonVoiceNetwork:ConnectOrJoin()
Photon.Voice.PUN.PhotonVoiceNetwork:FollowPun()
Photon.Voice.PUN.PhotonVoiceNetwork:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent()
Photon.Voice.PUN.PhotonVoiceNetwork:get_Instance()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SocketUdp, .Net, Unity.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
ExitGames.Client.Photon.PhotonPeer:Connect(String, String, String, Object)
Photon.Realtime.LoadBalancingClient:ConnectUsingSettings(AppSettings)
Photon.Voice.Unity.VoiceConnection:ConnectUsingSettings(AppSettings)
Photon.Voice.PUN.PhotonVoiceNetwork:Connect()
Photon.Voice.PUN.PhotonVoiceNetwork:ConnectOrJoin()
Photon.Voice.PUN.PhotonVoiceNetwork:FollowPun()
Photon.Voice.PUN.PhotonVoiceNetwork:OnEnable()
UnityEngine.GameObject:Internal_AddComponentWithType(Type)
UnityEngine.GameObject:AddComponent()
Photon.Voice.PUN.PhotonVoiceNetwork:get_Instance()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[PhotonVoiceNetwork singleton.PhotonVoiceNetwork] 2021-01-23T18:52:44:An instance of PhotonVoiceNetwork was automatically created in the scene.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogInfo(String, Object[])
Photon.Voice.PUN.PhotonVoiceNetwork:get_Instance()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Sphere(Clone).Recorder] 2021-01-23T18:52:44:Setting recorder's source to Unity microphone device
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogInfo(String, Object[])
Photon.Voice.Unity.Recorder:CreateLocalVoiceAudioAndSource()
Photon.Voice.Unity.Recorder:Setup()
Photon.Voice.Unity.Recorder:StartRecording()
Photon.Voice.Unity.Recorder:Init(VoiceConnection)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder(Recorder)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Sphere(Clone).Recorder] 2021-01-23T18:52:44:[PV] MicWrapper: initializing microphone '', suggested frequency = 24000).
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogInfo(String, Object[])
Photon.Voice.Unity.MicWrapper:.ctor(String, Int32, ILogger)
Photon.Voice.Unity.Recorder:CreateLocalVoiceAudioAndSource()
Photon.Voice.Unity.Recorder:Setup()
Photon.Voice.Unity.Recorder:StartRecording()
Photon.Voice.Unity.Recorder:Init(VoiceConnection)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder(Recorder)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Sphere(Clone).Recorder] 2021-01-23T18:52:44:[PV] MicWrapper does not support suggested frequency 24000 (min: 48000, max: 48000). Setting to 48000
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogWarningFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogWarning(String, Object[])
Photon.Voice.Unity.MicWrapper:.ctor(String, Int32, ILogger)
Photon.Voice.Unity.Recorder:CreateLocalVoiceAudioAndSource()
Photon.Voice.Unity.Recorder:Setup()
Photon.Voice.Unity.Recorder:StartRecording()
Photon.Voice.Unity.Recorder:Init(VoiceConnection)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder(Recorder)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Sphere(Clone).Recorder] 2021-01-23T18:52:44:[PV] MicWrapper: microphone '' initialized, frequency = 48000, channels = 1.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogInfo(String, Object[])
Photon.Voice.Unity.MicWrapper:.ctor(String, Int32, ILogger)
Photon.Voice.Unity.Recorder:CreateLocalVoiceAudioAndSource()
Photon.Voice.Unity.Recorder:Setup()
Photon.Voice.Unity.Recorder:StartRecording()
Photon.Voice.Unity.Recorder:Init(VoiceConnection)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder(Recorder)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[PV] Local AudioOpus v#1 ch#0: Creating default encoder
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Voice.LoadBalancingTransport:LogInfo(String, Object[])
Photon.Voice.LocalVoice:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, Int32)
Photon.Voice.LocalVoiceFramedBase:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, Int32, Int32)
Photon.Voice.LocalVoiceFramed`1:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, Int32, Int32)
Photon.Voice.LocalVoiceAudio`1:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.LocalVoiceAudioFloat:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.LocalVoiceAudio`1:Create(VoiceClient, Byte, IEncoder, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.<>c__DisplayClass46_0`1:<CreateLocalVoiceAudio>b__0(Byte, Int32)
System.Comparison`1:Invoke(T, T)
Photon.Voice.VoiceClient:createLocalVoice(Int32, Func`3)
Photon.Voice.VoiceClient:CreateLocalVoiceAudio(VoiceInfo, IAudioDesc, Int32, IEncoder)
Photon.Voice.VoiceClient:CreateLocalVoiceAudioFromSource(VoiceInfo, IAudioDesc, AudioSampleType, Int32, IEncoder)
Photon.Voice.Unity.Recorder:CreateLocalVoiceAudioAndSource()
Photon.Voice.Unity.Recorder:Setup()
Photon.Voice.Unity.Recorder:StartRecording()
Photon.Voice.Unity.Recorder:Init(VoiceConnection)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder(Recorder)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[PV] OpusCodec.Encoder created. Opus version libopus 1.1.x-git. Bitrate 30000. EncoderDelay Delay20ms
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Voice.LoadBalancingTransport:LogInfo(String, Object[])
Photon.Voice.Encoder`1:.ctor(VoiceInfo, ILogger)
Photon.Voice.EncoderFloat:.ctor(VoiceInfo, ILogger)
Photon.Voice.Factory:CreateEncoder(VoiceInfo, ILogger)
Photon.Voice.LocalVoiceAudio`1:CreateDefaultEncoder(VoiceInfo)
Photon.Voice.LocalVoice:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, Int32)
Photon.Voice.LocalVoiceFramedBase:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, Int32, Int32)
Photon.Voice.LocalVoiceFramed`1:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, Int32, Int32)
Photon.Voice.LocalVoiceAudio`1:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.LocalVoiceAudioFloat:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.LocalVoiceAudio`1:Create(VoiceClient, Byte, IEncoder, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.<>c__DisplayClass46_0`1:<CreateLocalVoiceAudio>b__0(Byte, Int32)
System.Comparison`1:Invoke(T, T)
Photon.Voice.VoiceClient:createLocalVoice(Int32, Func`3)
Photon.Voice.VoiceClient:CreateLocalVoiceAudio(VoiceInfo, IAudioDesc, Int32, IEncoder)
Photon.Voice.VoiceClient:CreateLocalVoiceAudioFromSource(VoiceInfo, IAudioDesc, AudioSampleType, Int32, IEncoder)
Photon.Voice.Unity.Recorder:CreateLocalVoiceAudioAndSource()
Photon.Voice.Unity.Recorder:Setup()
Photon.Voice.Unity.Recorder:StartRecording()
Photon.Voice.Unity.Recorder:Init(VoiceConnection)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder(Recorder)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[PV] Local voice #1 audio source frequency 48000 and encoder sampling rate 24000 do not match. Resampling will occur before encoding.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Voice.LoadBalancingTransport:LogWarning(String, Object[])
Photon.Voice.LocalVoiceAudio`1:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.LocalVoiceAudioFloat:.ctor(VoiceClient, IEncoder, Byte, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.LocalVoiceAudio`1:Create(VoiceClient, Byte, IEncoder, VoiceInfo, IAudioDesc, Int32)
Photon.Voice.<>c__DisplayClass46_0`1:<CreateLocalVoiceAudio>b__0(Byte, Int32)
System.Comparison`1:Invoke(T, T)
Photon.Voice.VoiceClient:createLocalVoice(Int32, Func`3)
Photon.Voice.VoiceClient:CreateLocalVoiceAudio(VoiceInfo, IAudioDesc, Int32, IEncoder)
Photon.Voice.VoiceClient:CreateLocalVoiceAudioFromSource(VoiceInfo, IAudioDesc, AudioSampleType, Int32, IEncoder)
Photon.Voice.Unity.Recorder:CreateLocalVoiceAudioAndSource()
Photon.Voice.Unity.Recorder:Setup()
Photon.Voice.Unity.Recorder:StartRecording()
Photon.Voice.Unity.Recorder:Init(VoiceConnection)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder(Recorder)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[PV] Local AudioOpus v#1 ch#0 added enc: c=AudioOpus f=24000 ch=1 d=20000 s=480 b=30000 w=0 h=0 ud=1001
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Voice.LoadBalancingTransport:LogInfo(String, Object[])
Photon.Voice.VoiceClient:createLocalVoice(Int32, Func`3)
Photon.Voice.VoiceClient:CreateLocalVoiceAudio(VoiceInfo, IAudioDesc, Int32, IEncoder)
Photon.Voice.VoiceClient:CreateLocalVoiceAudioFromSource(VoiceInfo, IAudioDesc, AudioSampleType, Int32, IEncoder)
Photon.Voice.Unity.Recorder:CreateLocalVoiceAudioAndSource()
Photon.Voice.Unity.Recorder:Setup()
Photon.Voice.Unity.Recorder:StartRecording()
Photon.Voice.Unity.Recorder:Init(VoiceConnection)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder(Recorder)
Photon.Voice.PUN.PhotonVoiceView:SetupRecorder()
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Sphere(Clone).PhotonVoiceView] 2021-01-23T18:52:44:PhotonVoiceView.RecorderInUse.TransmitEnabled is false, don't forget to set it to true to enable transmission.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogWarningFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogWarning(String, Object[])
Photon.Voice.PUN.PhotonVoiceView:SetupRecorderInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[Sphere(Clone).PhotonVoiceView] 2021-01-23T18:52:44:Speaker not needed
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogWarningFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogWarning(String, Object[])
Photon.Voice.PUN.PhotonVoiceView:SetupSpeakerInUse()
Photon.Voice.PUN.PhotonVoiceView:Init()
UnityEngine.GameObject:SetActive(Boolean)
Photon.Pun.PhotonNetwork:NetworkInstantiate(InstantiateParameters, Boolean, Boolean)
Photon.Pun.PhotonNetwork:Instantiate(String, Vector3, Quaternion, Byte, Object[])
SAting.HoloLens.Launcher:Instantiate()
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
PUN Basics Tutorial/Launcher: OnJoinedRoom() called by PUN. Now this client is in a room.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
2b453733-35dc-4db6-a819-8ce5f0089968
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Holo
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
SAting.HoloLens.Launcher:OnJoinedRoom()
Photon.Realtime.MatchMakingCallbacksContainer:OnJoinedRoom()
Photon.Realtime.LoadBalancingClient:OnEvent(EventData)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Pun.PhotonHandler:Dispatch()
Photon.Pun.PhotonHandler:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[PV] Local AudioOpus v#1 ch#0 removed
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Voice.LoadBalancingTransport:LogInfo(String, Object[])
Photon.Voice.LocalVoice:RemoveSelf()
Photon.Voice.Unity.Recorder:RemoveVoice(Boolean)
Photon.Voice.Unity.Recorder:StopRecording()
Voice_Settings:Update()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
ns.exitgames.com resolved to 1 address(es): 172.65.212.118 (InterNetwork(2))
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
ExitGames.Client.Photon.<>c__DisplayClass109_0:<EnqueueDebugReturn>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OpAuthenticate()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Realtime.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
Photon.Realtime.LoadBalancingClient:CallAuthenticate()
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode)
ExitGames.Client.Photon.<>c__DisplayClass110_0:<EnqueueStatusCallback>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Received your UserID from server. Updating local value to: bb3bf787-8550-46f3-b7d7-84af3e0219e3
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SocketUdp.Disconnect()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
ExitGames.Client.Photon.<>c__DisplayClass109_0:<EnqueueDebugReturn>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
AuthOnceWss mode. On disconnect switches TransportProtocol to ExpectedProtocol: Udp.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode)
ExitGames.Client.Photon.<>c__DisplayClass110_0:<EnqueueStatusCallback>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SocketUdp, .Net, Unity.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
ExitGames.Client.Photon.PhotonPeer:Connect(String, String, String, Object)
Photon.Realtime.LoadBalancingClient:ConnectToMasterServer()
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode)
ExitGames.Client.Photon.<>c__DisplayClass110_0:<EnqueueStatusCallback>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OpAuthenticate()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Realtime.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
Photon.Realtime.LoadBalancingClient:CallAuthenticate()
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode)
ExitGames.Client.Photon.<>c__DisplayClass110_0:<EnqueueStatusCallback>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[PhotonVoiceNetwork singleton.PhotonVoiceNetwork] 2021-01-23T18:52:45:PUN joined room, now joining Voice room
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:LogFormat(LogType, Object, String, Object[])
UnityEngine.Debug:LogFormat(Object, String, Object[])
Photon.Voice.Unity.VoiceLogger:LogInfo(String, Object[])
Photon.Voice.PUN.PhotonVoiceNetwork:ConnectOrJoin()
Photon.Voice.PUN.PhotonVoiceNetwork:FollowPun()
Photon.Voice.PUN.PhotonVoiceNetwork:OnVoiceStateChanged(ClientState, ClientState)
System.Action`2:Invoke(T1, T2)
Photon.Realtime.LoadBalancingClient:set_State(ClientState)
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OpJoinRoom()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Realtime.LoadBalancingPeer:OpJoinRoom(EnterRoomParams)
Photon.Realtime.LoadBalancingClient:OpJoinOrCreateRoom(EnterRoomParams)
Photon.Voice.PUN.PhotonVoiceNetwork:ConnectOrJoin()
Photon.Voice.PUN.PhotonVoiceNetwork:FollowPun()
Photon.Voice.PUN.PhotonVoiceNetwork:OnVoiceStateChanged(ClientState, ClientState)
System.Action`2:Invoke(T1, T2)
Photon.Realtime.LoadBalancingClient:set_State(ClientState)
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SocketUdp.Disconnect()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
ExitGames.Client.Photon.<>c__DisplayClass109_0:<EnqueueDebugReturn>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
SocketUdp, .Net, Unity.
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
ExitGames.Client.Photon.SocketUdp:.ctor(PeerBase)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
ExitGames.Client.Photon.PhotonPeer:Connect(String, String, String, Object)
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode)
ExitGames.Client.Photon.<>c__DisplayClass110_0:<EnqueueStatusCallback>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OpAuthenticate()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Realtime.LoadBalancingPeer:OpAuthenticate(String, String, AuthenticationValues, String, Boolean)
Photon.Realtime.LoadBalancingClient:CallAuthenticate()
Photon.Realtime.LoadBalancingClient:OnStatusChanged(StatusCode)
ExitGames.Client.Photon.<>c__DisplayClass110_0:<EnqueueStatusCallback>b__0()
UnityEngine.AndroidJavaRunnable:Invoke()
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
OpJoinRoom()
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Photon.Realtime.LoadBalancingClient:DebugReturn(DebugLevel, String)
Photon.Realtime.LoadBalancingPeer:OpJoinRoom(EnterRoomParams)
Photon.Realtime.LoadBalancingClient:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(StreamBuffer)
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
Photon.Voice.Unity.VoiceConnection:FixedUpdate()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Uploading Crash Report
ArgumentOutOfRangeException: Selection is out of range.
Parameter name: selection
at UnityEngine.TouchScreenKeyboard.set_selection (UnityEngine.RangeInt value) [0x00000] in <00000000000000000000000000000000>:0
at TMPro.TMP_InputField.ActivateInputFieldInternal () [0x00000] in <00000000000000000000000000000000>:0
at TMPro.TMP_InputField.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Capability 'webcam' is required, please enable it in Package.appxmanifest because you're using PhotoCapture.
UnityEngine.Windows.WebCam.PhotoCapture:CreateAsync(Boolean, OnCaptureResourceCreatedCallback)
TakePhoto:GoCapture()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.Interactable:SendOnClick(IMixedRealityPointer)
Microsoft.MixedReality.Toolkit.UI.Interactable:TriggerOnClick()
Microsoft.MixedReality.Toolkit.PhysicalPressEventRouter:OnHandPressTriggered()
UnityEngine.Events.UnityAction:Invoke()
UnityEngine.Events.InvokableCall:Invoke()
UnityEngine.Events.UnityEvent:Invoke()
Microsoft.MixedReality.Toolkit.UI.PressableButton:UpdatePressedState(Single)
Microsoft.MixedReality.Toolkit.UI.PressableButton:Update()
[ line 157]
(Filename: Line: 157)
Trimming D3D resources.
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