Dictionary<string, string> animations = new Dictionary<string, string>
{
{ Animation.HIGH_PUNCH.ToString(), "Punching L" },
{ Animation.LOW_PUNCH.ToString(), "Punching R" },
{ Animation.IDLE.ToString(), "Fighting Idle" }
};
void GetAnimation(string animationKey)
{
return animations[animationKey];
}
class Animation(Enum):
HIGH_PUNCH = "Punching L"
LOW_PUNCH = "Punching R"
IDLE = "Fighting Idle"
def getAnimation(animationKey):
return Animation[animationKey].value