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October 11, 2023 02:44
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/* | |
@title: Gravity Box | |
@author: Josias Aurel | |
*/ | |
const player = "p" | |
const wall = "w" | |
const goal = "g" | |
setLegend( | |
[ player, bitmap` | |
................ | |
................ | |
................ | |
....44444444.... | |
....44444444.... | |
....44444444.... | |
....44444444.... | |
....44444444.... | |
....44444444.... | |
....44444444.... | |
....44444444.... | |
................ | |
................ | |
................ | |
................ | |
................` ], | |
[ wall, bitmap` | |
................ | |
................ | |
................ | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
...CCCCCCCCCC... | |
................ | |
................`], | |
[ goal, bitmap` | |
................ | |
...3.3.3.3.3.3.. | |
................ | |
...3.3.3.3.3.3.. | |
................ | |
...3.3.3.3.3.3.. | |
................ | |
...3.3.3.3.3.3.. | |
................ | |
...3.3.3.3.3.3.. | |
................ | |
...3.3.3.3.3.3.. | |
................ | |
................ | |
................ | |
................`], | |
) | |
setSolids([player, wall]) | |
let level = 0 | |
const levels = [ | |
`........... | |
..wwwwwwww. | |
..w......w. | |
..w......w. | |
..w......w. | |
..wp.....w. | |
..wwww...w. | |
..w......w. | |
..w.....gw. | |
..wwwwwwww. | |
...........`, | |
`............ | |
.wwwwwwww... | |
.w.....gw... | |
.w......w... | |
.w......w... | |
.w...wwww... | |
.w...w...... | |
.w...w...... | |
.w...w...... | |
.wp..w...... | |
.wwwww...... | |
............`, | |
`............... | |
.wwwwwwwwwwwww. | |
.wg..........w. | |
.w.......wwwww. | |
.w...........w. | |
.wwwwww......w. | |
.w...........w. | |
.w...........w. | |
.w......wwwwww. | |
.w...........w. | |
.wwwww.......w. | |
.w...........w. | |
.wp..........w. | |
.wwwwwwwwwwwww. | |
...............`, | |
`wwwwwwwwwwwwwww | |
w.............w | |
w.wwwwwwwwww..w | |
w.w...........w | |
w.w..wwwwwwwwww | |
w.w..w........w | |
w.w..w........w | |
w.w..w.w.....gw | |
w.w..w.wwwwwwww | |
w.w..w........w | |
w.w..wwwwwww..w | |
w.w...........w | |
w.wwwwwwwwwwwww | |
wp............w | |
wwwwwwwwwwwwwww` | |
]; | |
function rotate90Clockwise(a) { | |
let N = a.length; | |
// Traverse each cycle | |
for (let i = 0; i < N / 2; i++) { | |
for (let j = i; j < N - i - 1; j++) { | |
// Swap elements of each cycle | |
// in clockwise direction | |
let temp = a[i][j]; | |
a[i][j] = a[N - 1 - j][i]; | |
a[N - 1 - j][i] = a[N - 1 - i][N - 1 - j]; | |
a[N - 1 - i][N - 1 - j] = a[j][N - 1 - i]; | |
a[j][N - 1 - i] = temp; | |
} | |
} | |
} | |
function rotate90CounterClockwise(a) { | |
let N = a.length; | |
// Traverse each cycle | |
for (let i = 0; i < N / 2; i++) { | |
for (let j = i; j < N - i - 1; j++) { | |
// Swap elements of each cycle | |
// in clockwise direction | |
let temp = a[j][N - 1 - i]; | |
a[j][N - 1 - i] = a[N - 1 - i][N - 1 - j]; | |
a[N - 1 - i][N - 1 - j] = a[N - 1 - j][i]; | |
a[N - 1 - j][i] = a[i][j]; | |
a[i][j] = temp; | |
} | |
} | |
} | |
let currentLevel = levels[level]; | |
setMap(map`${currentLevel}`); | |
let playerPosition = { x: 0, y: 0 }; | |
setPushables({ | |
[ player ]: [] | |
}) | |
onInput("s", () => { | |
getFirst(player).y += 1; | |
}) | |
onInput("w", () => { | |
getFirst(player).y -= 1; | |
}) | |
onInput("d", () => { | |
let result = currentLevel.split("\n").map(i => i.split("")); | |
rotate90Clockwise(result); | |
currentLevel = result.map(i => i.join("")).join("\n"); | |
setMap(map`${currentLevel}`); | |
}) | |
onInput("a", () => { | |
let result = currentLevel.split("\n").map(i => i.split("")); | |
rotate90CounterClockwise(result); | |
currentLevel = result.map(i => i.join("")).join("\n"); | |
setMap(map`${currentLevel}`); | |
}) | |
afterInput(() => { | |
// the player coordinates | |
/* | |
const p = getFirst(player); | |
playerPosition = { x: p.x, y: p.y }; | |
const { x, y } = playerPosition; | |
*/ | |
console.log("doesn't really do anything that cool"); | |
}) | |
// gravity stuff | |
let change = 0; | |
let hasChanged = false; | |
const controlInterval = setInterval(() => { | |
const { x, y } = getFirst(player); | |
getFirst(player).y += 1; | |
const pp = getFirst(player); | |
if (pp.y != y) { | |
let levelCopy = currentLevel.split("\n").map(i => i.split("")); | |
levelCopy[y][x] = '.'; | |
currentLevel = levelCopy.map(i => i.join("")).join("\n"); | |
hasChanged = true; | |
} | |
if (pp.y - y == 0 && hasChanged) { | |
let levelCopy = currentLevel.split("\n").map(i => i.split("")); | |
levelCopy[pp.y][pp.x] = 'p'; | |
currentLevel = levelCopy.map(i => i.join("")).join("\n"); | |
playerPosition = { x: pp.x, y: pp.y }; | |
change += 1; | |
hasChanged = false; | |
} | |
let numGoals = tilesWith(goal).length; | |
let numGoalsCovered = tilesWith(goal, player).length; | |
if (numGoalsCovered == numGoals) { | |
level += 1; | |
if (level === levels.length) { | |
addText("You win!", { x: 3, y: 4, color: color`3`}); | |
clearInterval(controlInterval); | |
} else { | |
currentLevel = levels[level]; | |
setMap(map`${currentLevel}`); | |
} | |
} | |
}, 100); |
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