This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
//requires https://github.com/wlgys8/UnityShellHelper | |
[MenuItem("Build/run xcode")] | |
static void XCodeBuild() | |
{ | |
ShellHelper.ShellRequest req = ShellHelper.ProcessCommand("PATH=$PATH:/usr/local/bin\nfastlane ios beta", "Build"); | |
req.onLog += delegate (int arg1, string arg2) | |
{ | |
UnityEngine.Debug.Log(arg2); | |
}; |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine.UI; | |
/// <summary> | |
/// SpriteCreator, a runtime atlassing system for Unity Sprites. | |
/// Tries to not create any unneccessary textures, cleans all references when Flushed. | |
/// Can use with or without the atlassing, just call AddToAtlas and Build when using atlasses. | |
/// Full control over which atlases to add images to. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
namespace De.Bug | |
{ | |
public class DebugDrawVO : ScriptableObject { | |
public List<Vector3> Points; | |
public Color Color; |