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using System; | |
using System.Runtime.Serialization; | |
using System.Runtime.Serialization.Formatters.Binary; | |
using System.Reflection; | |
using System.Text; | |
using System.IO; | |
using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; |
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// To prepare a Google Spreadsheet for this: | |
// make sure the spreadsheet has been published to web (FILE >> PUBLISH TO WEB), which is NOT the same as sharing to web | |
// To use in a different script: | |
// 1) include "using Google.GData.Client;" | |
// 2) include "using Google.GData.Spreadsheets;" | |
// 3) call "GDocService.GetSpreadsheet( string spreadsheetKey );", see DebugTest section for sample usage | |
// uncomment to enable debug output | |
// #define debugTest |
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// To prepare a Google Spreadsheet for this: | |
// make sure the spreadsheet has been published to web (FILE >> PUBLISH TO WEB), which is NOT the same as sharing to web | |
// To use in a different script: | |
// 1) include "using Google.GData.Client;" | |
// 2) include "using Google.GData.Spreadsheets;" | |
// 3) call "GDocService.GetSpreadsheet( string spreadsheetKey );", see DebugTest section for sample usage | |
using UnityEngine; | |
using System.Collections; |
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Shader "Nature/Terrain/Diffuse" { | |
Properties { | |
[HideInInspector] _Control ("Control (RGBA)", 2D) = "red" {} | |
[HideInInspector] _Splat3 ("Layer 3 (A)", 2D) = "white" {} | |
[HideInInspector] _Splat2 ("Layer 2 (B)", 2D) = "white" {} | |
[HideInInspector] _Splat1 ("Layer 1 (G)", 2D) = "white" {} | |
[HideInInspector] _Splat0 ("Layer 0 (R)", 2D) = "white" {} | |
// used in fallback on old cards & base map | |
[HideInInspector] _MainTex ("BaseMap (RGB)", 2D) = "white" {} | |
[HideInInspector] _Color ("Main Color", Color) = (1,1,1,1) |
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Shader "Custom/VertexBlendMaskedCleanEdges" { | |
Properties | |
{ | |
_Over ("Over", 2D) = "white" {} | |
_Under ("Under", 2D) = "white" {} | |
_Mask ("Mask", 2D) = "white" {} | |
_Bias ("Edge Bias", Range(0.5, 30.0)) = 4.0 | |
_Edge ("Edge Sharpness", Float) = 10.0 | |
_Fall ("Blend Falloff", Float) = 1.0 | |
} |
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Shader "Tri-Planar World" { | |
Properties { | |
_Side("Side", 2D) = "white" {} | |
_Top("Top", 2D) = "white" {} | |
_Bottom("Bottom", 2D) = "white" {} | |
_SideScale("Side Scale", Float) = 2 | |
_TopScale("Top Scale", Float) = 2 | |
_BottomScale ("Bottom Scale", Float) = 2 | |
} | |
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Shader "Seventy Sevian/Pixelated" | |
{ | |
Properties | |
{ | |
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} | |
_Color ("Color", Color) = (1, 1, 1, 1) | |
_PixelCountU ("Pixel Count U", float) = 100 | |
_PixelCountV ("Pixel Count V", float) = 100 | |
} |
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Shader "Custom/bitmask" | |
{ | |
Properties | |
{ | |
//_MainTex ("Base", 2D) = "black" {} | |
_Mask ("Culling Mask", 2D) = "" {} | |
_Cutoff ("Alpha Cutoff", Range(0,1)) = 0 |