Created
December 27, 2018 10:04
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gradient layer with angle in swift
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// how to create a gradient view | |
let gradientLayer = CAGradientLayer() | |
gradientLayer.frame = view.bounds | |
gradientLayer.colors = [UIColor.orange.cgColor, UIColor.white.cgColor,UIColor.green.cgColor] | |
gradientLayer.locations = [0.0, 0.5, 1.0] | |
gradientLayer.apply(angle: 45.0) | |
view.layer.insertSublayer(gradientLayer, at: 0) | |
//helper extention to CAGradientLayer | |
extension CAGradientLayer { | |
func apply(angle : Double) { | |
let x: Double! = angle / 360.0 | |
let a = pow(sinf(Float(2.0 * Double.pi * ((x + 0.75) / 2.0))),2.0); | |
let b = pow(sinf(Float(2*Double.pi*((x+0.0)/2))),2); | |
let c = pow(sinf(Float(2*Double.pi*((x+0.25)/2))),2); | |
let d = pow(sinf(Float(2*Double.pi*((x+0.5)/2))),2); | |
endPoint = CGPoint(x: CGFloat(c),y: CGFloat(d)) | |
startPoint = CGPoint(x: CGFloat(a),y:CGFloat(b)) | |
} | |
} |
The code above causes Xcode 13.4 to take around a minute to build for some reason, possibly due to the type inference / type conversion. The following simplified code instead takes around 2 seconds to build:
func apply(angle: CGFloat) {
let x = angle / 360
let a = pow(sin(.pi * (x + 0.75)), 2)
let b = pow(sin(.pi * (x + 0.0)), 2)
let c = pow(sin(.pi * (x + 0.25)), 2)
let d = pow(sin(.pi * (x + 0.5)), 2)
endPoint = CGPoint(x: c, y: d)
startPoint = CGPoint(x: a, y: b)
}
@thezonie Yeah, that's great. Thanks for the update. 💕
func getPoints(from degrees: Double) -> (UnitPoint, UnitPoint) {
let x = (180 - degrees) / 360
let x0 = pow(sin(.pi * (x + 0.75)), 2)
let y0 = pow(sin(.pi * (x + 0.0)), 2)
let x1 = pow(sin(.pi * (x + 0.25)), 2)
let y1 = pow(sin(.pi * (x + 0.5)), 2)
return (.init(x: x0, y: y0), .init(x: x1, y: y1))
}
works for me when copy angle from figma
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Hi it would be really great if you could please share the logic behind the calculations, I am unable to understand why you did what you did, so if could you guide on the calculation bit it would be really really appreciated