This guide provides essential information on setting up and using the RealtimePoolManager
in Unity projects that utilize Normcore for real-time multiplayer experiences. Proper setup and usage are crucial for optimal performance and stability, especially when dealing with multiple scenes and dynamic connections to different Normcore rooms.
- Basic understanding of Unity and Normcore.
RealtimePoolManager
script ready in your project.
- Realtime GameObject Attachment:
- Ensure that the
RealtimePoolManager
script is attached to the Realtime GameObject in your Unity scene. This is crucial for the manager to function correctly within the context of the Normcore framework.
- Ensure that the
- Handling Multiple Scenes and Normcore Rooms:
- The script is designed to handle the dynamics of connecting and disconnecting from multiple Normcore rooms across different scenes.
- It ensures that a maximum number of prefabs are preloaded, maintaining efficiency and smooth transitions between scenes.
- Prefab Deletion in Scene Unloads:
- Be aware that in some cases, prefabs might get deleted when unloading scenes. This typically happens if their destruction methods are not being properly called.
- Ensure that scene transitions and prefab lifecycle are managed correctly to avoid unintended deletions or memory leaks.
- Regularly test scene transitions to ensure prefabs are handled correctly.
- Monitor the performance during connections and disconnections to/from Normcore rooms.
- Keep the
RealtimePoolManager
script updated with the latest project changes.
- If you encounter unexpected behaviors, first verify if the
RealtimePoolManager
is correctly attached and configured. - Check console logs for any errors or warnings that might provide insights into issues during scene transitions or prefab management.
Feedback and contributions are welcome. If you have suggestions or improvements, please feel free to submit a pull request or open an issue.
For more detailed documentation and advanced usage, refer to the official Normcore Documentation.
Happy Coding!