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Godot GDScript screenshot function
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# This is a function for capturing screenshots with GDScript | |
func screenshot(): | |
# Capture the screenshot | |
var size = OS.window_size | |
var image = get_viewport().get_texture().get_data() | |
# Setup path and screenshot filename | |
var date = OS.get_datetime() | |
var path = "user://screenshots" | |
var file_name = "screenshot-%d-%02d-%02dT%02d:%02d:%02d" % [date.year, date.month, date.day, date.hour, date.minute, date.second] | |
var dir = Directory.new() | |
if not dir.dir_exists(path): | |
dir.make_dir(path) | |
# Find a filename that isn't taken | |
var n = 1 | |
var file_path = path.plus_file(file_name) + ".png" | |
while(true): | |
if dir.file_exists(file_path): | |
file_path = path.plus_file(file_name) + "-" + str(n) + ".png" | |
n = n + 1 | |
else: | |
break | |
# Save the screenshot | |
image.flip_y() | |
image.resize(size.x, size.y, Image.INTERPOLATE_NEAREST) | |
image.save_png(file_path) |
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