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// Method to add in forest tiles to the map | |
void AddForests() { | |
// A for loop is run, with i starting at 0, and increasing until it has reached a sixth | |
// of the total tiles, calculated by multiplying the X and Y map lengths, and dividing | |
// the result by 6 | |
for (int i = 0; i < Mathf.RoundToInt((worldSize.x * worldSize.y) / 6); i++) { | |
// Random X and Y variables are generated | |
int x = Mathf.RoundToInt(Random.Range(0, worldSize.x)); | |
int y = Mathf.RoundToInt(Random.Range(0, worldSize.y)); | |
// If the forest bool of the tile attached to the node with the random | |
// X and Y position | |
if(!grid[x, y].tile.forest) { | |
// The forest bool on that tile is turned true | |
grid[x, y].tile.forest = true; | |
} | |
} | |
} |
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