Created
August 28, 2019 20:13
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class Player | |
{ | |
public string Name { get; private set; } | |
public float WeaponCooldown { get; private set; } | |
public float MovementDirectionX { get; private set; } | |
public float MovementDirectionY { get; private set; } | |
public int Age { get; private set; } | |
public int WeaponDamage { get; private set; } | |
public float MovementSpeed { get; private set; } | |
public void Move() | |
{ | |
//Do move | |
} | |
public void Attack() | |
{ | |
//attack | |
} | |
public bool IsReloading() | |
{ | |
throw new NotImplementedException(); | |
} | |
} |
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